Wild Riders - Unit | Total War: WARHAMMER II Database Wild Riders - Unit | Total War: WARHAMMER II Database

Wild Riders

ID: wh_dlc05_wef_cav_wild_riders_0

Unit

Wild Riders
Shock Cavalry
60 1100 275
Forest Stalker
Damage Dealer
Vanguard Deployment
Frenzy
6,180
Armour 40
Leadership 70
Speed 33
Melee Attack 34
Melee Defence 23
Weapon Strength 42
Charge Bonus 62

About

Unit Description

Galloping to war with Orion, his personal guard bring a calamity to all who stand against them.

Historical Description

The Wild Riders of Kurnous are Orion's personal guard, each as aggressive and impulsive as he. They are fey and dangerous creatures who are no longer truly the Elves they once were. Now and forever, they are a part of the Wild Hunt's eternal glory. In appearance, Wild Riders are throwbacks to the ancient days of the Elves. Their weapons are things of crude iron, or even flint; their ceremonial robes and armour seldom more than the pelts of animals slain during their sacred hunts. Yet there is an otherworldliness and nobility about the Wild Riders that cannot easily be denied; the power of Kurnous flows through them as surely as it does through Orion.

Abilities

Frenzy

Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Guerilla Deployment

Hide (forest)

This unit can hide in forests until enemy units get too close.

Woodsman

This unit can pass through trees.

Strengths & Weaknesses

Damage Dealer

This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.

Forest Stalker

The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.

Frenzy

Units with frenzy cause more damage while their leadership is high.

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 25.00
Turn Speed 90
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Shock Cavalry
Move Action Points 2100
Melee Attack 34
Melee Defence 23
Charge Bonus 62
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 5
Morale 70
Bonus Hit Points 95
Unit Stats
Unit Caste Melee Cavalry
Unit Weight Heavy
Unit Group Shock Cavalry
Unit Group Parent Cavalry & Chariots
Recruitment Turns 1
Recruitment Cost 1100
Upkeep Cost 275
Unit Size 60
Melee CP 1200
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 28
Weapon AP Damage 14
Building Damage 10
Armour
Armour Value 40
Shield
Missile Block Chance 0