About
Unit Description
Ariel's handmaidens know only the defence of their Queen and the forest - an eternal duty, never forsworn.
Historical Description
The Sisters of the Thorn are Ariel's handmaidens. In many ways, they are equal and opposite to the Wild Riders of Kurnous, a sisterhood pledged to sorcery and subtlety where Orion's equerries know loyalty only to the glory of the Hunt. Where the Wild Riders are borne into battle on steeds as reckless as they are, the Sisters ride the Steeds of Isha - mounts whose viciousness lies hidden beneath a graceful aspect. Just like their mistress, the Sisters of the Thorn are eternal; they seem never to age and succumb to injury only briefly. Should one be slain, her siblings place her body upon a bier of root and ivy and bear it away to the hallowed halls beneath the Oak of Ages. There she slumbers away the weeks and months until the arrival of a new Spring, where the riot of magic and life-energy restores her to vibrant existence. Only if her body is irretrievable or mutilated beyond all recognition does the fallen Sister's spirit flee the mortal world, leaving her bereaved siblings to exact vengeance on her slayer.
Abilities
Shield of Thorns
Prickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield.
The Curse of Anraheir
At the spellcaster's command, nebulous nature spirits assail the foe, clawing with hands not nearly as insubstantial as they first appear.
Attributes
Guerilla Deployment
Hide (forest)
This unit can hide in forests until enemy units get too close.
Woodsman
This unit can pass through trees.
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
Forest Stalker
The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
Spellcaster
This unit can cast spells.
Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
Detailed Stats
Battle Entity Stats |
Unit Size |
Medium |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
2.00 |
Run Speed |
3.30 |
Acceleration |
2.00 |
Deceleration |
4.00 |
Charge Speed |
4.50 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
30.00 |
Ch. Dist. to Pick Target |
25.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Cavalry |
Unit Class |
Missile Cavalry |
Move Action Points |
2100 |
Melee Attack |
34 |
Melee Defence |
33 |
Charge Bonus |
30 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
2 |
Morale |
85 |
Bonus Hit Points |
94 |
Unit Stats |
Unit Caste |
Missile Cavalry |
Unit Weight |
Heavy |
Unit Group |
Magical Cavalry |
Unit Group Parent |
Missile Cavalry & Chariots |
Recruitment Turns |
2 |
Recruitment Cost |
1200 |
Upkeep Cost |
300 |
Unit Size |
48 |
Melee CP |
170 |
Missile CP |
680 |
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Sword |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
19 |
Weapon AP Damage |
9 |
Building Damage |
10 |
Missile Weapon |
Projectile Number |
1 |
Effective Range |
90 |
Minimum Range |
|
Marksmanship Bonus |
10 |
Projectile Spread |
|
Damage |
20 |
Armor-Piercing Damage |
10 |
Base Reload Time |
8 |
Shield |
Missile Block Chance |
0 |