Sisters of the Thorn

ID: wh_dlc05_wef_cav_sisters_thorn_0


Sisters of the Thorn
Magical Cavalry
48 1200 300
Forest Stalker
Very Fast
Vanguard Deployment
Armour 15
Leadership 85
Speed 33
Melee Attack 34
Melee Defence 33
Weapon Strength 28
Charge Bonus 30
Ammunition 18
Range 90
Missile Strength 40


Unit Description

Ariel's handmaidens know only the defence of their Queen and the forest - an eternal duty, never forsworn.

Historical Description

The Sisters of the Thorn are Ariel's handmaidens. In many ways, they are equal and opposite to the Wild Riders of Kurnous, a sisterhood pledged to sorcery and subtlety where Orion's equerries know loyalty only to the glory of the Hunt. Where the Wild Riders are borne into battle on steeds as reckless as they are, the Sisters ride the Steeds of Isha - mounts whose viciousness lies hidden beneath a graceful aspect. Just like their mistress, the Sisters of the Thorn are eternal; they seem never to age and succumb to injury only briefly. Should one be slain, her siblings place her body upon a bier of root and ivy and bear it away to the hallowed halls beneath the Oak of Ages. There she slumbers away the weeks and months until the arrival of a new Spring, where the riot of magic and life-energy restores her to vibrant existence. Only if her body is irretrievable or mutilated beyond all recognition does the fallen Sister's spirit flee the mortal world, leaving her bereaved siblings to exact vengeance on her slayer.


Shield of Thorns

Prickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield.

The Curse of Anraheir

At the spellcaster's command, nebulous nature spirits assail the foe, clawing with hands not nearly as insubstantial as they first appear.


Guerilla Deployment

Hide (forest)

This unit can hide in forests until enemy units get too close.


This unit can pass through trees.

Fire Whilst Moving

This unit can fire while on the move.

Strengths & Weaknesses

Forest Stalker

The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.


This unit can cast spells.

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Very Fast

This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Man
Hit Points 8
Walk Speed 2.00
Run Speed 3.30
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Missile Cavalry
Move Action Points 2100
Melee Attack 34
Melee Defence 33
Charge Bonus 30
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 2
Morale 85
Bonus Hit Points 94
Unit Stats
Unit Caste Missile Cavalry
Unit Weight Heavy
Unit Group Magical Cavalry
Unit Group Parent Missile Cavalry & Chariots
Recruitment Turns 2
Recruitment Cost 1200
Upkeep Cost 300
Unit Size 48
Melee CP 170
Missile CP 680


Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 19
Weapon AP Damage 9
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 90
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 20
Armor-Piercing Damage 10
Base Reload Time 8
Armour Value 15
Missile Block Chance 0