Hawk Riders - Unit | Total War: WARHAMMER II Database Hawk Riders - Unit | Total War: WARHAMMER II Database

Hawk Riders

ID: wh_dlc05_wef_cav_hawk_riders_0

Unit

Hawk Riders
Flying Missile Cavalry
24 950 238
Armour-Piercing Melee
Very Fast
4,368
Armour 15
Leadership 60
Speed 33
Melee Attack 25
Melee Defence 18
Weapon Strength 45
Charge Bonus 42
Ammunition 22
Range 140
Missile Strength 37

About

Unit Description

The bond between the Elves and the Hawks is unbreakable.

Historical Description

Many large birds of prey live in Athel Loren, especially where it covers the foothills, ravines and crags of the Grey Mountains. These hawks and shrikes grow to far grander proportions than similar species found elsewhere in the world, though why this should be remains a mystery. A fledging hawk raised by an Elf develops a powerful bond with its master, and will even bear him into battle. As time passes, rider and hawk become almost one creature, existing for the call of the Hunt and the thrill of the chase alone. These Warhawk Riders scout their territory for invaders, and are skilful enough to guide their steeds down through the trees to strike at intruders. Those who ride Warhawks display phenomenal agility and balance, able to launch volleys of arrows while their mounts flit and dart through the forest at speed. In this way, an intruder who strays into the Pine Crags and other mountainous realms faces not only the fury of the hawks, but also that of the Elves - as several Dwarf expeditions have found to their cost.

Attributes

Fire Whilst Moving

This unit can fire while on the move.

Strengths & Weaknesses

Armour-Piercing Melee

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Very Fast

This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.

Detailed Stats

Battle Entity Stats
Unit Size Large
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 25.00
Turn Speed 90
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Missile Cavalry
Move Action Points 2100
Melee Attack 25
Melee Defence 18
Charge Bonus 42
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 5
Morale 60
Bonus Hit Points 174
Unit Stats
Unit Caste Missile Cavalry
Unit Weight Heavy
Unit Group Flying Missile Cavalry
Unit Group Parent Missile Cavalry & Chariots
Recruitment Turns 1
Recruitment Cost 950
Upkeep Cost 238
Unit Size 24
Melee CP 152
Missile CP 608

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 11
Weapon AP Damage 34
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 140
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 19
Armor-Piercing Damage 8
Base Reload Time 7
Armour
Armour Value 15
Shield
Missile Block Chance 0