Glade Riders (Hagbane Tips) - Unit | Total War: WARHAMMER II Database Glade Riders (Hagbane Tips) - Unit | Total War: WARHAMMER II Database

Glade Riders (Hagbane Tips)

ID: wh_dlc05_wef_cav_glade_riders_1

Unit

Glade Riders (Hagbane Tips)
Missile Cavalry
60 800 200
Forest Stalker
Very Fast
Vanguard Deployment
Poison Attacks
4,800
Armour 15
Leadership 60
Speed 35
Melee Attack 28
Melee Defence 24
Weapon Strength 27
Charge Bonus 24
Ammunition 20
Range 150
Missile Strength 32

About

Unit Description

Swift and deadly, these mounted archers use arrows dipped in poison and charged with magic to weaken and slow their targets.

Historical Description

The Glade Riders are perhaps the greatest horse-warriors of the world, their Elven reflexes allowing them to perform an incredible variety of seemingly reckless acts that are far beyond the abilities of lesser races. Whether firing backwards while riding full pelt through deep woods or darting through the ranks of surprised enemy outriders, Glade Riders routinely survive their escapades unscathed through a formidable combination of graceful skill and unflappable confidence.

Attributes

Guerilla Deployment

Hide (forest)

This unit can hide in forests until enemy units get too close.

Woodsman

This unit can pass through trees.

Fire Whilst Moving

This unit can fire while on the move.

Strengths & Weaknesses

Forest Stalker

The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.

Poison Attacks

The poisonous attacks of this unit weaken the target's speed and damage.

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Very Fast

This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.50
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.20
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Missile Cavalry
Move Action Points 2100
Melee Attack 28
Melee Defence 24
Charge Bonus 24
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 3
Morale 60
Bonus Hit Points 72
Unit Stats
Unit Caste Missile Cavalry
Unit Weight Heavy
Unit Group Missile Cavalry
Unit Group Parent Missile Cavalry & Chariots
Recruitment Turns 1
Recruitment Cost 800
Upkeep Cost 200
Unit Size 60
Melee CP 250
Missile CP 550

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 20
Weapon AP Damage 7
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 150
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 15
Armor-Piercing Damage 7
Base Reload Time 11
Armour
Armour Value 15
Shield
Missile Block Chance 0