|Morghur the Shadowgave|
|Aura of Transmutation|
Morghur does not care for the world as it is, preferring to remake it according to his ever-changing whims.
The vile, twisted creature known as Morghur is the essence of mutation and corruption given form. His coarse hair is woven through with gibbering, shrieking skulls, and his form flows and reshapes with every passing second. Morghur's lair is deep within a cave near the Forest of Arden. The dank, stone walls flow like water in his presence, constantly reforming to mirror the dark visions that plague him. Morghur's mind is filled with images of destruction and desolation. Hatred boils within his heart, and he is consumed with the desire to make his waking-dreams become reality -- to rip down civilisation in all its forms, to shatter order wherever it is found and to change the world constantly and randomly. As he walks the world, everything in his presence is irrevocably twisted. Grass grows in disturbing patterns beneath his hooves, streams flow backwards and animals mutate horribly.
We feel it. We all feel it. The pull to war. The tug of battle. The NEED to kill.
To summon the essence of Chaos is to unleash its Ruinous fury upon any and all who witness it.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
This unit can hide in forests until enemy units get too close.
This unit can pass through trees.
The unit is immune to psychological attacks (fear and terror).
Morghur's Ruinous, transformative aura protects him from damage most of the time, but he is vulnerable whilst it recharges.
The poisonous attacks of this unit weaken the target's speed and damage.
Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.
|Battle Entity Stats|
|Ch. Dist. to Commence Run||35.00|
|Ch. Dist. to Adopt Pose||30.00|
|Ch. Dist. to Pick Target||30.00|
|Land Unit Stats|
|Unit Category||Melee Infantry|
|Move Action Points||2100|
|Visibility Range||40 - 1500|
|Spot Tree Distance||60|
|Spot Scrub Distance||60|
|Bonus Hit Points||6084|
|Unit Group||Axe Infantry|
|Unit Group Parent||Lords|
|Bonus vs Cavalry|
|Bonus vs Large|
|Bonus vs Infantry|
|Weapon AP Damage||100|
|Missile Block Chance||0|
|Blooded-Axe Tribe Brayherd|
|Manblight Tribe Brayherd|
|Ripper-Horn Tribe Brayherd|
|Stone-Horn Tribe Brayherd|
|Warherd of Chaos|
|Brayherd of Chaos|
|Beastmen Rebels Brayherd|
|Jagged-Horn Tribe Brayherd|
|Redhorn Tribe Brayherd|
|Warherd of the Shadowgave|