Morghur the Shadowgave

ID: wh_dlc05_bst_cha_morghur_0

Unit

Morghur the Shadowgave
Axe Infantry
1 1000 250
Aura of Transmutation
Regeneration
Poison Attacks
6,092
Armour 15
Leadership 75
Speed 39
Melee Attack 55
Melee Defence 45
Weapon Strength 400
Charge Bonus 56

About

Unit Description

Morghur does not care for the world as it is, preferring to remake it according to his ever-changing whims.

Historical Description

The vile, twisted creature known as Morghur is the essence of mutation and corruption given form. His coarse hair is woven through with gibbering, shrieking skulls, and his form flows and reshapes with every passing second. Morghur's lair is deep within a cave near the Forest of Arden. The dank, stone walls flow like water in his presence, constantly reforming to mirror the dark visions that plague him. Morghur's mind is filled with images of destruction and desolation. Hatred boils within his heart, and he is consumed with the desire to make his waking-dreams become reality -- to rip down civilisation in all its forms, to shatter order wherever it is found and to change the world constantly and randomly. As he walks the world, everything in his presence is irrevocably twisted. Grass grows in disturbing patterns beneath his hooves, streams flow backwards and animals mutate horribly.

Abilities

Call of Violence

We feel it. We all feel it. The pull to war. The tug of battle. The NEED to kill.

Spirit-Essence of Chaos

To summon the essence of Chaos is to unleash its Ruinous fury upon any and all who witness it.

Foe-Seeker

There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Regeneration

There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.

Attributes

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Woodsman

This unit can pass through trees.

Immune to Psychology

The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

Aura of Transmutation

Morghur's Ruinous, transformative aura protects him from damage most of the time, but he is vulnerable whilst it recharges.

Poison Attacks

The poisonous attacks of this unit weaken the target's speed and damage.

Regeneration

Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.90
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 55
Melee Defence 45
Charge Bonus 56
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 75
Bonus Hit Points 6084
Unit Stats
Unit Caste Lord
Unit Weight Heavy
Unit Group Axe Infantry
Unit Group Parent Lords
Recruitment Turns 1
Recruitment Cost 1000
Upkeep Cost 250
Unit Size 1
Melee CP 1200
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 300
Weapon AP Damage 100
Building Damage 150
Armour
Armour Value 15
Shield
Missile Block Chance 0