Mortis Engine - Unit | Total War: WARHAMMER II Database Mortis Engine - Unit | Total War: WARHAMMER II Database

Mortis Engine

ID: wh_dlc04_vmp_veh_mortis_engine_0

Unit

Mortis Engine
Magic Chariot
18 1400 500
Magic Harvester
Mass Regeneration
Causes Terror
Magical Aura
127,656
Armour 40
Leadership 60
Speed 30
Melee Attack 30
Melee Defence 13
Weapon Strength 120
Charge Bonus 12

About

Unit Description

Bolstering the fighting spirit of all those around it and blasting enemy ranks with savage, dark energy.

Historical Description

Many Necromancers and liche-lords have risen to kingship over the Undead, becoming so saturated with evil power that their physical forms radiate magic. Some Vampires actively seek out the citadels of those lords who have gone before, hoping to take possession of their remains and to use them against the living. No mere casket or hearse could be fit to bear the remains of one of these masters of the night. Instead, they are enshrined within a Mortis Engine, a cage of fused bone, surrounded by trappings of grandeur and borne to war by a host of spirits bound to the infernal device. Some reliquaries also carry blasphemous tomes to battle, or scrolls of parchment rumoured to have been penned by Nagash himself. Oft-times the Winds of Magic become night uncontrollable when such a fell tome is near. Heavy with evil magics, painstakingly illuminated with such care that their creator's souls have passed into the leaves of human skin that form its pages, these books can be a boon to the twisted practitioners of Necromancy, but also the bane of reckless and unwary spellcasters.

Abilities

Blasphemous Tome

The unholy, never-to-be spoken words of this ancient grimoire cause the Winds of Magic to blow like a hurricane.

The Reliquary Binding

This depraved artefact, when held aloft, restores energy to those who swear fealty to its vileness.

The Reliquary Corruption

Those who dare to stand against this profane monument will suffer from its corrupting influence, to their demise.

Regeneration

There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.

Crumbling

The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.

Disintegrating

The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strider

This unit ignores speed and combat penalties caused by terrain and can move through trees.

Undead

Strengths & Weaknesses

Magic Harvester

Increases the level of magic power reserves.

Magical Aura

This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.

Mass Regeneration

Regenerates nearby friendly units’ hit points.

Causes Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.00
Acceleration 3.00
Deceleration 4.00
Charge Speed 3.80
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category War Machine
Unit Class Chariot
Move Action Points 2100
Melee Attack 30
Melee Defence 13
Charge Bonus 12
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 60
Bonus Hit Points 7084
Unit Stats
Unit Caste Chariot
Unit Weight Heavy
Unit Group Magic Chariot
Unit Group Parent Artillery & War Machines
Recruitment Turns 3
Recruitment Cost 1400
Upkeep Cost 500
Unit Size 18
Melee CP 1400
Missile CP

Equipment

Melee Weapon
Weapon Size Very Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 15
Weapon Damage 50
Weapon AP Damage 70
Building Damage 40
Armour
Armour Value 40
Shield
Missile Block Chance 0