The Devils of Swartzhafen (Vargheists)

ID: wh_dlc04_vmp_mon_devils_swartzhafen_0


The Devils of Swartzhafen (Vargheists)
Flying Monstrous Infantry
16 1300 325
Damage Dealer
Vanguard Deployment
Causes Terror
Armour 10
Leadership 72
Speed 65
Melee Attack 50
Melee Defence 32
Weapon Strength 110
Charge Bonus 26


Unit Description

No longer Vampires, but fighting with the same insane savagery.

Historical Description

Vargheists are the darkness in a Vampire's soul made manifest. They are towering winged humanoids, each several times the size of a man. Though the Vargheists once walked and talked as lords amongst the chattel, these curse-born Vampires have devolved into ravenous predators desperate for the taste of blood. They prowl the battlefield in packs, ready to pounce upon the least sign of weakness and tear a hole in the enemy ranks with crimson claw and bloody fang.



Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!


The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.


The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.


Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Guerilla Deployment


Strengths & Weaknesses

Damage Dealer

This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.


Units with frenzy cause more damage while their leadership is high.

Causes Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Detailed Stats

Battle Entity Stats
Unit Size Large
Unit Type Giant
Hit Points 8
Walk Speed 2.20
Run Speed 6.50
Acceleration 5.00
Deceleration 8.00
Charge Speed 8.00
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 100
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 50
Melee Defence 32
Charge Bonus 26
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 3
Morale 72
Bonus Hit Points 387
Unit Stats
Unit Caste Monstrous Infantry
Unit Weight Heavy
Unit Group Flying Monstrous Infantry
Unit Group Parent Monsters & Beasts
Recruitment Turns 1
Recruitment Cost 1300
Upkeep Cost 325
Unit Size 16
Melee CP 1300
Missile CP


Melee Weapon
Weapon Size Medium
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 72
Weapon AP Damage 38
Building Damage 40
Armour Value 10
Missile Block Chance 0