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The Devils of Swartzhafen (Vargheists) | |
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Flying Monstrous Infantry |
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16 | ![]() |
1300 | ![]() |
325 |
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Damage Dealer |
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Vanguard Deployment |
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Causes Terror |
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Frenzy |
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Armour | 10 | ||
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Leadership | 72 | ||
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Speed | 65 | ||
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Melee Attack | 50 | ||
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Melee Defence | 32 | ||
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Weapon Strength | 110 | ||
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Charge Bonus | 26 |
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No longer Vampires, but fighting with the same insane savagery.
Vargheists are the darkness in a Vampire's soul made manifest. They are towering winged humanoids, each several times the size of a man. Though the Vargheists once walked and talked as lords amongst the chattel, these curse-born Vampires have devolved into ravenous predators desperate for the taste of blood. They prowl the battlefield in packs, ready to pounce upon the least sign of weakness and tear a hole in the enemy ranks with crimson claw and bloody fang.
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Units with frenzy cause more damage while their
leadership is high.
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and
fear themselves.
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Battle Entity Stats | |
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Unit Size | Large |
Unit Type | Giant |
Hit Points | 8 |
Walk Speed | 2.20 |
Run Speed | 6.50 |
Acceleration | 5.00 |
Deceleration | 8.00 |
Charge Speed | 8.00 |
Ch. Dist. to Commence Run | 30.00 |
Ch. Dist. to Adopt Pose | 25.00 |
Ch. Dist. to Pick Target | 25.00 |
Turn Speed | 100 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | Melee Infantry |
Unit Class | Melee Infantry |
Move Action Points | 2100 |
Melee Attack | 50 |
Melee Defence | 32 |
Charge Bonus | 26 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 3 |
Morale | 72 |
Bonus Hit Points | 387 |
Unit Stats | |
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Unit Caste | Monstrous Infantry |
Unit Weight | Heavy |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 1300 |
Upkeep Cost | 325 |
Unit Size | 16 |
Melee CP | 1300 |
Missile CP |
Melee Weapon | |
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Weapon Size | Medium |
Weapon Type | Sword |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | |
Weapon Damage | 72 |
Weapon AP Damage | 38 |
Building Damage | 40 |
Armour | |
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Armour Value | 10 |
Shield | |
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Missile Block Chance | 0 |