The Feasters in the Dusk (Crypt Ghouls)

ID: wh_dlc04_vmp_inf_feasters_in_the_dusk_0


The Feasters in the Dusk (Crypt Ghouls)
Cudgel Infantry
120 700 175
Damage Dealer
Poison Attacks
Weak Against Armour
Armour 10
Leadership 54
Speed 42
Melee Attack 35
Melee Defence 32
Weapon Strength 40
Charge Bonus 16


Unit Description

These ghouls remember one thing - war - and they pursue that goal with single-minded savagery.

Historical Description

Crypt Ghouls are ugly, stooping creatures with only a vestigial sense of reason. Their skin is sallow and filthy, their eyes are bestial and insane, and their snarling lips reveal sharp-pointed teeth in slavering mouths. Dressed only in the rags they pull from their victims, the Crypt Ghouls carry weapons they have picked up or have crudely fashioned from the remains of their unwholesome meals. These skulking fiends do not need such implements to kill, however, for they have long claws sufficient for their needs. These claws are encrusted with grave-filthy and decaying meat; those that take even the lightest scratch from their talons can die from unnaturally potent infections that spread through the victim's body. In addition, their constant diet of rot-fouled meat confers a sinewy and unwholesome resilience.



The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.


The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.


Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Guerilla Deployment

Hide (forest)

This unit can hide in forests until enemy units get too close.


This unit can move hidden in any terrain.


Strengths & Weaknesses

Damage Dealer

This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.

Poison Attacks

The poisonous attacks of this unit weaken the target's speed and damage.


This unit can move hidden in any terrain.

Weak Against Armour

This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.20
Acceleration 4.00
Deceleration 5.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 35
Melee Defence 32
Charge Bonus 16
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 6
Morale 54
Bonus Hit Points 55
Unit Stats
Unit Caste Melee Infantry
Unit Weight Heavy
Unit Group Cudgel Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 700
Upkeep Cost 175
Unit Size 120
Melee CP 700
Missile CP


Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 36
Weapon AP Damage 4
Building Damage 10
Armour Value 10
Missile Block Chance 0