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The Feasters in the Dusk (Crypt Ghouls) | |
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Cudgel Infantry |
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120 | ![]() |
700 | ![]() |
175 |
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Damage Dealer |
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Stalk |
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Poison Attacks |
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Weak Against Armour |
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Armour | 10 | ||
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Leadership | 54 | ||
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Speed | 42 | ||
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Melee Attack | 35 | ||
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Melee Defence | 32 | ||
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Weapon Strength | 40 | ||
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Charge Bonus | 16 |
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These ghouls remember one thing - war - and they pursue that goal with single-minded savagery.
Crypt Ghouls are ugly, stooping creatures with only a vestigial sense of reason. Their skin is sallow and filthy, their eyes are bestial and insane, and their snarling lips reveal sharp-pointed teeth in slavering mouths. Dressed only in the rags they pull from their victims, the Crypt Ghouls carry weapons they have picked up or have crudely fashioned from the remains of their unwholesome meals. These skulking fiends do not need such implements to kill, however, for they have long claws sufficient for their needs. These claws are encrusted with grave-filthy and decaying meat; those that take even the lightest scratch from their talons can die from unnaturally potent infections that spread through the victim's body. In addition, their constant diet of rot-fouled meat confers a sinewy and unwholesome resilience.
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit can hide in forests until enemy units get too close.
This unit can move hidden in any terrain.
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
The poisonous attacks of this unit weaken the target's speed and damage.
This unit can move hidden in any terrain.
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
Battle Entity Stats | |
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Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 4.20 |
Acceleration | 4.00 |
Deceleration | 5.00 |
Charge Speed | 4.50 |
Ch. Dist. to Commence Run | 35.00 |
Ch. Dist. to Adopt Pose | 30.00 |
Ch. Dist. to Pick Target | 30.00 |
Turn Speed | 120 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | Melee Infantry |
Unit Class | Melee Infantry |
Move Action Points | 2100 |
Melee Attack | 35 |
Melee Defence | 32 |
Charge Bonus | 16 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 6 |
Morale | 54 |
Bonus Hit Points | 55 |
Unit Stats | |
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Unit Caste | Melee Infantry |
Unit Weight | Heavy |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 700 |
Upkeep Cost | 175 |
Unit Size | 120 |
Melee CP | 700 |
Missile CP |
Melee Weapon | |
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Weapon Size | |
Weapon Type | Sword |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | |
Weapon Damage | 36 |
Weapon AP Damage | 4 |
Building Damage | 10 |
Armour | |
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Armour Value | 10 |
Shield | |
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Missile Block Chance | 0 |