Sigmar's Sons (Swordsmen)

ID: wh_dlc04_emp_inf_sigmars_sons_0


Sigmar's Sons (Swordsmen)
Sword Infantry
120 700 175
Armour 30
Leadership 100
Speed 30
Melee Attack 41
Melee Defence 41
Weapon Strength 30
Charge Bonus 20


Unit Description

The heart of any battle and the embodiment of Sigmar's will as they heroically engage the foe.

Historical Description

State troops are paid as full-time professional soldiers, ready to answer the call-to-arms at all times. In addition to forming a standing army to repel enemy attack, state troops also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training with various weapons to the barked instructions of grim-faced Sergeants and veteran Marksmen. Every state trains its regiments to fight together to provide each other with mutual protection on the battlefield. Imperial armies often march to battle with detachments of missile troops to aid them, who form up close to melee units to guard vulnerable flanks, provide support by showering oncoming enemies with missile fire, or wade into the fray alongside their specialist counterparts. Swordsmen fight shoulder to shoulder with Spearmen, the close-range parries and ripostes of swords complementing the longer reach of the spear. Handgunners and Crossbowmen fell their foes with withering volleys of fire. Should a foe survive such salvos, a unit of Halberdiers will cut them down with their heavy-bladed polearms.


Hide (forest)

This unit can hide in forests until enemy units get too close.


This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses


Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.


This unit does not suffer any form of leadership loss and will never rout.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.00
Acceleration 3.00
Deceleration 4.00
Charge Speed 3.80
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 41
Melee Defence 41
Charge Bonus 20
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 7
Morale 100
Bonus Hit Points 66
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Sword Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 700
Upkeep Cost 175
Unit Size 120
Melee CP 700
Missile CP


Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 23
Weapon AP Damage 7
Building Damage 10
Armour Value 30
Missile Block Chance 35

Faction Availability


Building Requirement