Free Company Militia

ID: wh_dlc04_emp_inf_free_company_militia_0

Unit

Free Company Militia
Close-Quarters Infantry
120 500 110
Decent Melee Combatant
Vanguard Deployment
Fire Whilst Moving
7,320
Armour 25
Leadership 55
Speed 36
Melee Attack 28
Melee Defence 25
Weapon Strength 28
Charge Bonus 14
Ammunition 18
Range 90
Missile Strength 24

About

Unit Description

These men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must.

Historical Description

Whilst state troops form the mainstay of the Empire’s military forces, its armies are often bulked out by ad hoc regiments of militia who are recruited, willingly or not, to fight as and when required. No one can foretell how many will turn up at the muster, or what their fighting quality will be. After all, these irregular troops receive no formal training or discipline. Many militias are formed of townsfolk and villagers levied from the local countryside – brave men standing ready to defend their homes and families against the monsters and beasts that constantly threaten them. Other militias are bands of mercenaries, bandits or other curs used to living by the strength of their sword arm, hired or pressed into service.

Attributes

Guerilla Deployment

Hide (forest)

This unit can hide in forests until enemy units get too close.

Fire Whilst Moving

This unit can fire while on the move.

Strengths & Weaknesses

Decent Melee Combatant

Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.

Fire Whilst Moving

This unit can fire while on the move.

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.60
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.00
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 240
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Missile Infantry
Move Action Points 2100
Melee Attack 28
Melee Defence 25
Charge Bonus 14
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 6
Morale 55
Bonus Hit Points 53
Unit Stats
Unit Caste Missile Infantry
Unit Weight Medium
Unit Group Close-Quarters Infantry
Unit Group Parent Missile Infantry
Recruitment Turns 1
Recruitment Cost 500
Upkeep Cost 110
Unit Size 120
Melee CP 250
Missile CP 200

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 21
Weapon AP Damage 7
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 90
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 12
Armor-Piercing Damage 2
Base Reload Time 9
Armour
Armour Value 25
Shield
Missile Block Chance 0