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Free Company Militia | |
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Close-Quarters Infantry |
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120 | ![]() |
500 | ![]() |
110 |
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Decent Melee Combatant |
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Vanguard Deployment |
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Fire Whilst Moving |
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Armour | 25 | ||
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Leadership | 55 | ||
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Speed | 36 | ||
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Melee Attack | 28 | ||
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Melee Defence | 25 | ||
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Weapon Strength | 28 | ||
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Charge Bonus | 14 | ||
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Ammunition | 18 | ||
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Range | 90 | ||
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Missile Strength | 24 |
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These men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must.
Whilst state troops form the mainstay of the Empire’s military forces, its armies are often bulked out by ad hoc regiments of militia who are recruited, willingly or not, to fight as and when required. No one can foretell how many will turn up at the muster, or what their fighting quality will be. After all, these irregular troops receive no formal training or discipline. Many militias are formed of townsfolk and villagers levied from the local countryside – brave men standing ready to defend their homes and families against the monsters and beasts that constantly threaten them. Other militias are bands of mercenaries, bandits or other curs used to living by the strength of their sword arm, hired or pressed into service.
This unit can hide in forests until enemy units get too close.
This unit can fire while on the move.
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
This unit can fire while on the move.
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Battle Entity Stats | |
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Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 3.60 |
Acceleration | 3.00 |
Deceleration | 4.00 |
Charge Speed | 4.00 |
Ch. Dist. to Commence Run | 30.00 |
Ch. Dist. to Adopt Pose | 25.00 |
Ch. Dist. to Pick Target | 25.00 |
Turn Speed | 240 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | Missile Infantry |
Unit Class | Missile Infantry |
Move Action Points | 2100 |
Melee Attack | 28 |
Melee Defence | 25 |
Charge Bonus | 14 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 6 |
Morale | 55 |
Bonus Hit Points | 53 |
Unit Stats | |
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Unit Caste | Missile Infantry |
Unit Weight | Medium |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 500 |
Upkeep Cost | 110 |
Unit Size | 120 |
Melee CP | 250 |
Missile CP | 200 |
Melee Weapon | |
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Weapon Size | |
Weapon Type | Sword |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | |
Weapon Damage | 21 |
Weapon AP Damage | 7 |
Building Damage | 10 |
Missile Weapon | |
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Projectile Number | 1 |
Effective Range | 90 |
Minimum Range | |
Marksmanship Bonus | 10 |
Projectile Spread | |
Damage | 12 |
Armor-Piercing Damage | 2 |
Base Reload Time | 9 |
Armour | |
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Armour Value | 25 |
Shield | |
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Missile Block Chance | 0 |
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Freebooters of Port Royale |
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Bernhoff's Brigands |
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Gerhardt's Mercenaries |
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Gerhardt's Mercenaries |
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Pirates of the Far Sea |
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Pirates of the Southern Ocean |
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Pirates of Trantio |
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Exotic Goods Hauler |