Flagellants

ID: wh_dlc04_emp_inf_flagellants_0

Unit

Flagellants
Mace Infantry
120 600 150
Damage Dealer
Frenzy
Unbreakable
8,760
Armour
Leadership 100
Speed 36
Melee Attack 32
Melee Defence 12
Weapon Strength 33
Charge Bonus 24

About

Unit Description

Wading into battle, crazed and unable to be broken, facing their doom with furious acceptance.

Historical Description

The Empire is a dangerous and often cruel place. Wars, plagues and the predations of terrible monsters can destroy whole towns and force their inhabitants to become beggars, vagabonds and brigands. All who endure such hardships are hardened by their losses, yet some are driven over the edge of sanity by their suffering. Many of these dishevelled wretches see their plight as a morbid sign that the Empire is about to collapse, an irrefutable portent that these are the last, desperate days of a dying world. These men revel in their despair, despondent in all things yet manic in their pronouncements of doom. When battle is joined, bands of crazed Flagellants beat themselves into a frenzy before charging headlong towards the enemy. They throw themselves into the fray without hesitation, against the most hopeless of odds. With howls of doom on their lips and visions of martyrdom in their thoughts, Flagellants fight with wild ferocity, swinging their flails at their enemies and leaving trails of blood and woe in their wake. Heedless of danger or injury, these madmen will continue to fight with reckless abandon until each and every one of them lies dead or dying on the battlefield, thus vindicating their belief that the end is indeed nigh.

Abilities

Strength of the Penitent

As the final battle between good and evil looms, the flagellants ready to embrace death. The time is near; the end is nigh!

Frenzy

Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

Hide (forest)

This unit can hide in forests until enemy units get too close.

Unbreakable

This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

Damage Dealer

This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.

Frenzy

Units with frenzy cause more damage while their leadership is high.

Unbreakable

This unit does not suffer any form of leadership loss and will never rout.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.60
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.00
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 32
Melee Defence 12
Charge Bonus 24
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 7
Morale 100
Bonus Hit Points 65
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Mace Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 600
Upkeep Cost 150
Unit Size 120
Melee CP 600
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 25
Weapon AP Damage 8
Building Damage 10
Armour
Armour Value
Shield
Missile Block Chance 0