Chaos Spawn

ID: wh_dlc03_bst_mon_chaos_spawn_0

Unit

Chaos Spawn
Monstrous Infantry
16 900 225
Anti-Infantry
Poison Attacks
Unbreakable
No Forest Penalty
8,768
Armour 10
Leadership 100
Speed 42
Melee Attack 36
Melee Defence 28
Weapon Strength 130
Charge Bonus 30

About

Unit Description

An eldritch horror, the mad thrashing of its unnatural limbs sends all to their doom.

Historical Description

Some amongst the Children of Chaos are bestowed with an abundance of the Dark Ones' gifts, becoming creatures whose bodily forms epitomise nightmare and unreason. Such creatures might once have been great Chieftains who called upon the favour of the Dark Gods one time too many. They might have been Bray-Shamans who drew too deep of the power of Chaos, their forms blasted beyond recognition by the raw power of Magic. It may even have been one who strayed too close to Morghur, Master of Skulls, whose aura of transmogrification changes all. In some cases, the creature might simply have been born that way, in all likelihood slaughtering its beast-mother in the process. When the warherd goes to battle, the Chaos spawn come shambling from their lairs. The Beastmen have no control over a Spawn's actions, and it will behave in a largely unpredictable manner. The Spawn will move towards the enemy and crash flailing into its ranks; teeth, claws, and tentacles tearing men limb from limb in a shower of blood and ruination before it is finally put out of its misery.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Woodsman

This unit can pass through trees.

Unbreakable

This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

No Forest Penalty

Large units do not suffer penalties when moving through forest, simply smashing through the undergrowth instead.

Poison Attacks

The poisonous attacks of this unit weaken the target's speed and damage.

Unbreakable

This unit does not suffer any form of leadership loss and will never rout.

Detailed Stats

Battle Entity Stats
Unit Size Large
Unit Type Giant
Hit Points 8
Walk Speed 2.00
Run Speed 4.20
Acceleration 4.00
Deceleration 4.00
Charge Speed 7.80
Ch. Dist. to Commence Run 40.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 35.00
Turn Speed 80
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 36
Melee Defence 28
Charge Bonus 30
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 2
Morale 100
Bonus Hit Points 540
Unit Stats
Unit Caste Monstrous Infantry
Unit Weight Heavy
Unit Group Monstrous Infantry
Unit Group Parent Monsters & Beasts
Recruitment Turns 1
Recruitment Cost 900
Upkeep Cost 225
Unit Size 16
Melee CP 900
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 90
Weapon AP Damage 40
Building Damage 100
Armour
Armour Value 10
Shield
Missile Block Chance 0