Chaos Warhounds (Poison)

ID: wh_dlc03_bst_inf_chaos_warhounds_1


Chaos Warhounds (Poison)
War Beasts
80 475 118
Vanguard Deployment
Scaly Skin
Poison Attacks
Weak Against Armour
Armour 15
Leadership 38
Speed 95
Melee Attack 26
Melee Defence 17
Weapon Strength 22
Charge Bonus 18


Unit Description

This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein.

Historical Description

In the dark forests, twisted Warhounds stalk the night in search of prey. Their red, evilly-glinting eyes peer from the treeline, and saliva pools upon the litter-strewn ground as they taste the air for the scent of their next victim. Many a lone patrolman travelling in the woods at night has shivered at the sound of baleful howling in the distance, only to be confronted by the low growling of the pack that had crept up behind him whilst he was distracted. Regardless of form, Warhounds are all vicious killers and their harsh baying is a sure warning of the slaughter to come. They bound across the battlefield at an alarming speed, so a Handgunner will have scant moments to take his shot and no hope of reloading before their powerful claws rake him to the ground and knife-like fangs close around his throat.


Guerilla Deployment

Hide (forest)

This unit can hide in forests until enemy units get too close.


This unit ignores speed and combat penalties caused by terrain and can move through trees.

Strengths & Weaknesses

Poison Attacks

The poisonous attacks of this unit weaken the target's speed and damage.

Scaly Skin

Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Weak Against Armour

This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Horse
Hit Points 8
Walk Speed 1.90
Run Speed 9.50
Acceleration 6.00
Deceleration 7.00
Charge Speed 11.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 3.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 26
Melee Defence 17
Charge Bonus 18
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 6
Morale 38
Bonus Hit Points 68
Unit Stats
Unit Caste War Beast
Unit Weight Heavy
Unit Group War Beasts
Unit Group Parent Monsters & Beasts
Recruitment Turns 1
Recruitment Cost 475
Upkeep Cost 118
Unit Size 80
Melee CP 475
Missile CP


Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 19
Weapon AP Damage 3
Building Damage 5
Armour Value 15
Missile Block Chance 0