About
Unit Description
A pack of Chaos Warhounds charging, full of bloodlust and with jaws wide, creates no purer sense of terror.
Historical Description
In the dark forests, twisted Warhounds stalk the night in search of prey. Their red, evilly-glinting eyes peer from the treeline, and saliva pools upon the litter-strewn ground as they taste the air for the scent of their next victim. Many a lone patrolman travelling in the woods at night has shivered at the sound of baleful howling in the distance, only to be confronted by the low growling of the pack that had crept up behind him whilst he was distracted. Regardless of form, Warhounds are all vicious killers and their harsh baying is a sure warning of the slaughter to come. They bound across the battlefield at an alarming speed, so a Handgunner will have scant moments to take his shot and no hope of reloading before their powerful claws rake him to the ground and knife-like fangs close around his throat.
Attributes
Guerilla Deployment
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strider
This unit ignores speed and combat penalties caused by terrain and can move through trees.
Strengths & Weaknesses
Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's
Missile Resistance.
Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Horse |
Hit Points |
8 |
Walk Speed |
1.90 |
Run Speed |
9.50 |
Acceleration |
6.00 |
Deceleration |
7.00 |
Charge Speed |
11.50 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
30.00 |
Ch. Dist. to Pick Target |
30.00 |
Turn Speed |
120 |
Strafe Speed |
3.00 |
Land Unit Stats |
Unit Category |
Melee Infantry |
Unit Class |
Melee Infantry |
Move Action Points |
2100 |
Melee Attack |
26 |
Melee Defence |
17 |
Charge Bonus |
18 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
6 |
Morale |
38 |
Bonus Hit Points |
68 |
Unit Stats |
Unit Caste |
War Beast |
Unit Weight |
Heavy |
Unit Group |
War Beasts |
Unit Group Parent |
Monsters & Beasts |
Recruitment Turns |
1 |
Recruitment Cost |
400 |
Upkeep Cost |
100 |
Unit Size |
80 |
Melee CP |
400 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Sword |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
19 |
Weapon AP Damage |
3 |
Building Damage |
5 |
Shield |
Missile Block Chance |
0 |