Centigors (Great Weapons)

ID: wh_dlc03_bst_inf_centigors_2

Unit

Centigors (Great Weapons)
Bestial Cavalry Great Weapons
60 900 225
Armour-Piercing
Very Fast
Vanguard Deployment
6,480
Armour 35
Leadership 60
Speed 84
Melee Attack 22
Melee Defence 20
Weapon Strength 34
Charge Bonus 42

About

Unit Description

A Centigor charges the enemy battle line, great weapon in hand, delivering oblivion to its foes.

Historical Description

Centigors are a disturbing cross between four-legged creatures, such as horses and oxen, and the bipedal beasts of Chaos, merged together by the Ruinous Powers in ages past. They possess the hindquarters and forelegs of their quadruped ancestors, granting them great speed and strength, but the upper body of a humanoid, with which they wield brutal weapons. Strong, vital and crude, these beast-centaurs are powerful creatures. However, they are not especially agile, and while they have great strength they lack the dexterity to manipulate objects with any skill or control. Centigors are bitter and spiteful, resenting their clumsy, awkward nature, and harbour a deep jealousy of creatures whose minds and bodies are better matched. As the sun rises and the warherds march from the herdstone to make war upon man, the Centigors rouse themselves from their stupors, taking up the weapons of the Beastmen and galloping to war beside them.

Abilities

Rowdy

These troops are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best.

Primal Fury

Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!

Attributes

Guerilla Deployment

Hide (forest)

This unit can hide in forests until enemy units get too close.

Woodsman

This unit can pass through trees.

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Very Fast

This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Horse
Hit Points 8
Walk Speed 1.90
Run Speed 8.40
Acceleration 6.50
Deceleration 8.00
Charge Speed 13.00
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 3.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 22
Melee Defence 20
Charge Bonus 42
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 6
Morale 60
Bonus Hit Points 100
Unit Stats
Unit Caste Melee Cavalry
Unit Weight Heavy
Unit Group Bestial Cavalry Great Weapons
Unit Group Parent Cavalry & Chariots
Recruitment Turns 2
Recruitment Cost 900
Upkeep Cost 225
Unit Size 60
Melee CP 900
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 7
Weapon AP Damage 27
Building Damage 10
Armour
Armour Value 35
Shield
Missile Block Chance 0