Centigors

ID: wh_dlc03_bst_inf_centigors_0

Unit

Centigors
Bestial Cavalry
60 700 175
Shielded
Very Fast
Vanguard Deployment
6,480
Armour 35
Leadership 60
Speed 84
Melee Attack 24
Melee Defence 26
Weapon Strength 32
Charge Bonus 42

About

Unit Description

Hybrid man-beasts, raging at fate, Centigors bring their anger to bear upon anything in their path.

Historical Description

Centigors are a disturbing cross between four-legged creatures, such as horses and oxen, and the bipedal beasts of Chaos, merged together by the Ruinous Powers in ages past. They possess the hindquarters and forelegs of their quadruped ancestors, granting them great speed and strength, but the upper body of a humanoid, with which they wield brutal weapons. Strong, vital and crude, these beast-centaurs are powerful creatures. However, they are not especially agile, and while they have great strength they lack the dexterity to manipulate objects with any skill or control. Centigors are bitter and spiteful, resenting their clumsy, awkward nature, and harbour a deep jealousy of creatures whose minds and bodies are better matched. As the sun rises and the warherds march from the herdstone to make war upon man, the Centigors rouse themselves from their stupors, taking up the weapons of the Beastmen and galloping to war beside them.

Abilities

Rowdy

These troops are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best.

Primal Fury

Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!

Attributes

Guerilla Deployment

Hide (forest)

This unit can hide in forests until enemy units get too close.

Woodsman

This unit can pass through trees.

Strengths & Weaknesses

Shielded

Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Very Fast

This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Horse
Hit Points 8
Walk Speed 1.90
Run Speed 8.40
Acceleration 6.50
Deceleration 8.00
Charge Speed 13.00
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 3.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 24
Melee Defence 26
Charge Bonus 42
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 6
Morale 60
Bonus Hit Points 100
Unit Stats
Unit Caste Melee Cavalry
Unit Weight Heavy
Unit Group Bestial Cavalry
Unit Group Parent Cavalry & Chariots
Recruitment Turns 2
Recruitment Cost 700
Upkeep Cost 175
Unit Size 60
Melee CP 700
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Spear
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 25
Weapon AP Damage 7
Building Damage 10
Armour
Armour Value 35
Shield
Missile Block Chance 30