Bestigor Herd

ID: wh_dlc03_bst_inf_bestigor_herd_0

Unit

Bestigor Herd
Great Axe Infantry
100 1000 250
Armoured
Armour-Piercing
10,000
Armour 95
Leadership 66
Speed 36
Melee Attack 35
Melee Defence 24
Weapon Strength 40
Charge Bonus 32

About

Unit Description

The strongest, meanest Beastmen, Bestigors seek out elite foes to slaughter and dominate.

Historical Description

The strongest and meanest of the Beastmen footsoldiers are known as Bestigors. Their size and ferocity means they carve a privileged position within the warherd, enforcing their superiority over the Gors and Ungors with random acts of excessive violence. In battle, Bestigors form a solid, armoured mass of muscle and iron that charges forward with a terrifying momentum. They seek out the elite of the enemy army - who inherently challenge their dominant status - then wield their huge axes like executioner's blades, hewing the foe limb from limb and trampling their broken bodies into the mud beneath their unshod hooves.

Abilities

Primal Fury

Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!

Attributes

Hide (forest)

This unit can hide in forests until enemy units get too close.

Woodsman

This unit can pass through trees.

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.60
Acceleration 3.50
Deceleration 4.00
Charge Speed 4.40
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 35
Melee Defence 24
Charge Bonus 32
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 6
Morale 66
Bonus Hit Points 92
Unit Stats
Unit Caste Melee Infantry
Unit Weight Heavy
Unit Group Great Axe Infantry
Unit Group Parent Infantry
Recruitment Turns 2
Recruitment Cost 1000
Upkeep Cost 250
Unit Size 100
Melee CP 1000
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 12
Weapon AP Damage 28
Building Damage 10
Armour
Armour Value 95
Shield
Missile Block Chance 0