Malagor the Dark Omen | |
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Wizard |
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1 | ![]() |
1200 | ![]() |
300 |
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Spellcaster |
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Decent Melee Combatant |
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Armour | 15 | ||
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Leadership | 65 | ||
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Speed | 38 | ||
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Melee Attack | 50 | ||
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Melee Defence | 45 | ||
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Weapon Strength | 400 | ||
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Charge Bonus | 50 |
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Where the Crowfather treads, mayhem and destruction always follow close behind.
The Beastmen believe that Malagor is the doom of mankind personified. He is a figure of nightmare across the entire Great Forest, revered by the Beastmen but feared above all by superstitious humans. To man, Malagor represents the downfall of all they hold dear. Vilified by the Cult of Sigmar as the epitome of sin due to his many blasphemies, a sighting of Malagor is the most terrifying portent of all. He is the winged fiend that rises from the benighted forests to challenge the gods of men. He is the devil rendered in woodcut in ancient tomes, kept under lock and key lest the terrible secrets within blast the sanity of any who read them.
The presence of the Dark Omen is an awful thing that saps the foe's will to fight on.
Malagor has a dread agenda given unto him by the Dark Gods themselves.
Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
This unit provides a leadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
This unit can hide in forests until enemy units get too close.
This unit can pass through trees.
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
This unit can cast spells.
Battle Entity Stats | |
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Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 3.80 |
Acceleration | 3.00 |
Deceleration | 4.00 |
Charge Speed | 4.50 |
Ch. Dist. to Commence Run | 35.00 |
Ch. Dist. to Adopt Pose | 30.00 |
Ch. Dist. to Pick Target | 30.00 |
Turn Speed | 120 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | Melee Infantry |
Unit Class | Command |
Move Action Points | 2100 |
Melee Attack | 50 |
Melee Defence | 45 |
Charge Bonus | 50 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 1 |
Morale | 65 |
Bonus Hit Points | 4964 |
Unit Stats | |
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Unit Caste | Lord |
Unit Weight | Heavy |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 1200 |
Upkeep Cost | 300 |
Unit Size | 1 |
Melee CP | 600 |
Missile CP |
Melee Weapon | |
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Weapon Size | Medium |
Weapon Type | Sword |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | |
Weapon Damage | 265 |
Weapon AP Damage | 135 |
Building Damage | 150 |
Armour | |
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Armour Value | 15 |
Shield | |
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Missile Block Chance | 0 |