|Khazrak the One-Eye|
More than a savage and destructive beast, Khazrak has a keen mind for strategy combined with animal cunning and guile.
Possessing a ruthless cunning far above that of his bestial kin, Khazrak the One-Eye is the most dangerous and powerful Beastlord in the Drakwald. He has plagued the region for years, descending without warning and then slipping away into the shadows once more. Khazrak has a unique ability to control and harness the unruly spirit of the herd and devise simple but effective battle plans. He is unlike most Beastmen, his patient and cunning mind at odds with the normal headstrong nature of his kind. Khazrak's warband roams the Drakwald terrorising the townships and roads, and never before has a Beastman leader proven so elusive to retribution. No one is spared in Khazrak's attacks, his superbly trained Warhounds chasing down the few who manage to escape.
In fitful dreams, he sees the end. The world collapsing in on itself, leaving nothing but ashes and aberration.
Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
This unit can hide in forests until enemy units get too close.
This unit can pass through trees.
Armoured units can block damage from any source apart from Armour-Piercing damage.
Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
|Battle Entity Stats|
|Ch. Dist. to Commence Run||35.00|
|Ch. Dist. to Adopt Pose||30.00|
|Ch. Dist. to Pick Target||30.00|
|Land Unit Stats|
|Unit Category||Melee Infantry|
|Move Action Points||2100|
|Visibility Range||40 - 1500|
|Spot Tree Distance||60|
|Spot Scrub Distance||60|
|Bonus Hit Points||4964|
|Unit Group||Sword Infantry|
|Unit Group Parent||Lords|
|Bonus vs Cavalry|
|Bonus vs Large|
|Bonus vs Infantry|
|Weapon AP Damage||170|
|Missile Block Chance||0|
|Blooded-Axe Tribe Brayherd|
|Manblight Tribe Brayherd|
|Ripper-Horn Tribe Brayherd|
|Stone-Horn Tribe Brayherd|
|Warherd of Chaos|
|Brayherd of Chaos|
|Beastmen Rebels Brayherd|
|Jagged-Horn Tribe Brayherd|
|Redhorn Tribe Brayherd|
|Warherd of the Shadowgave|