Beastlord

ID: wh_dlc03_bst_cha_beastlord_0

Unit

Beastlord
Axe Infantry
1 900 225
Armoured
Melee Expert
4,656
Armour 70
Leadership 70
Speed 38
Melee Attack 60
Melee Defence 40
Weapon Strength 470
Charge Bonus 60

About

Unit Description

Savage masters of the battlefield, Beastlords join the fray with axes in hand and death in mind.

Historical Description

The Beastlords of the warherds are hairy, musclebound brutes possessed of a raw and savage might. They carry themselves with swaggering confidence, revelling in their own superiority over lesser beasts. Their thick, hairy skulls are crowned with magnificent sets of horns as sharp and hard as any blade, and their robust and heavily-thewed bodies are covered with scar tissue and crudely-rendered tattoos. The threat of violence is implicit in their every gesture. Upon the battlefield a Beastlord is a force of untold destruction, gouging and butchering with horn, blade and claw.

Abilities

Apocalyptic Vision

In fitful dreams, he sees the end. The world collapsing in on itself, leaving nothing but ashes and aberration.

Blood Lust

The blood is the prize. The blood is the prize! THE BLOOD IS THE PRIZE!

Primal Fury

Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!

Attributes

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Woodsman

This unit can pass through trees.

Strengths & Weaknesses

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Melee Expert

Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.80
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 35.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 60
Melee Defence 40
Charge Bonus 60
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 70
Bonus Hit Points 4648
Unit Stats
Unit Caste Lord
Unit Weight Heavy
Unit Group Axe Infantry
Unit Group Parent Lords
Recruitment Turns 1
Recruitment Cost 900
Upkeep Cost 225
Unit Size 1
Melee CP 750
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 310
Weapon AP Damage 160
Building Damage 150
Armour
Armour Value 70
Shield
Missile Block Chance 0