About
Unit Description
Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death.
Historical Description
Chaos Trolls are malformed monsters whose lack of intelligence is as legendary as their great strength. Chaos Trolls are greatly feared because of their unthinking ferocity and indiscriminate appetites. Like all their kind, Chaos Trolls can vomit forth the steaming contents of their guts, dissolving their victims with powerful acids and flesh-eating worms. They are also possessed of powerful regenerative abilities: lost limbs and even heads can grow back. However, Trollflesh is extremely susceptible to the mutating power of Chaos, and Trolls who have lurked too close to the Realm of Chaos find tentacles, screaming maws and even stranger mutations sprouting from their wounds.
Abilities
Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Attributes
Can Cause Fear
This unit frightens all enemy units, reducing their
leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Strengths & Weaknesses
Armour-Piercing
The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Armoured
Armoured units can block damage from any source apart from
Armour-Piercing damage.
Poor Leadership
This unit suffers from poor
leadership and will easily rout. Keep its flanks secure and your
Lord or other encouraging units nearby.
Regeneration
Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that
flaming attacks will cause more damage to units with Regeneration.
Detailed Stats
Battle Entity Stats |
Unit Size |
Large |
Unit Type |
Giant |
Hit Points |
8 |
Walk Speed |
2.00 |
Run Speed |
5.40 |
Acceleration |
3.50 |
Deceleration |
5.00 |
Charge Speed |
7.80 |
Ch. Dist. to Commence Run |
40.00 |
Ch. Dist. to Adopt Pose |
35.00 |
Ch. Dist. to Pick Target |
35.00 |
Turn Speed |
100 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Melee Infantry |
Unit Class |
Melee Infantry |
Move Action Points |
2100 |
Melee Attack |
34 |
Melee Defence |
32 |
Charge Bonus |
24 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
3 |
Morale |
40 |
Bonus Hit Points |
486 |
Unit Stats |
Unit Caste |
Monstrous Infantry |
Unit Weight |
Very Heavy |
Unit Group |
Monstrous Infantry |
Unit Group Parent |
Monsters & Beasts |
Recruitment Turns |
2 |
Recruitment Cost |
950 |
Upkeep Cost |
238 |
Unit Size |
16 |
Melee CP |
1000 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
Medium |
Weapon Type |
Axe |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
30 |
Weapon AP Damage |
70 |
Building Damage |
100 |
Shield |
Missile Block Chance |
0 |