Dragon Ogre Shaggoth

ID: wh_dlc01_chs_mon_dragon_ogre_shaggoth

Unit

Dragon Ogre Shaggoth
Dragon Ogre Shaggoth
1 2000 500
Armoured
Armour-Piercing
Causes Terror
Scaly Skin
8,588
Armour 70
Leadership 75
Speed 76
Melee Attack 52
Melee Defence 50
Weapon Strength 460
Charge Bonus 52

About

Unit Description

The Shaggoth tower over the common man, casting fearsome shadows matched only by the seismic devastation they cause.

Historical Description

Dragon Ogre Shaggoth are living legends of carnage and devastation. As a Dragon Ogre ages, it becomes ever larger, growing stronger and more powerful. As long as it can find lightning to refresh its body and revitalise its mind, there is no limit to the size one can reach. The eldest and most primal of their kind are truly titanic beings, each a towering mountain of muscle and fury, reinforced by the power of the raging storm.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Scaly Skin

Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.

Causes Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Detailed Stats

Battle Entity Stats
Unit Size Very Large
Unit Type Giant
Hit Points 8
Walk Speed 2.80
Run Speed 7.60
Acceleration 3.00
Deceleration 4.00
Charge Speed 10.00
Ch. Dist. to Commence Run 40.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 35.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 52
Melee Defence 50
Charge Bonus 52
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 75
Bonus Hit Points 8580
Unit Stats
Unit Caste Monster
Unit Weight Super Heavy
Unit Group Dragon Ogre Shaggoth
Unit Group Parent Monsters & Beasts
Recruitment Turns 2
Recruitment Cost 2000
Upkeep Cost 500
Unit Size 1
Melee CP 2000
Missile CP

Equipment

Melee Weapon
Weapon Size Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large 30
Bonus vs Infantry
Weapon Damage 140
Weapon AP Damage 320
Building Damage 600
Armour
Armour Value 70
Shield
Missile Block Chance 0