Dragon Ogres

ID: wh_dlc01_chs_mon_dragon_ogre


Dragon Ogres
Dragon Ogres
16 1650 412
Scaly Skin
Armour 60
Leadership 72
Speed 64
Melee Attack 32
Melee Defence 40
Weapon Strength 110
Charge Bonus 32


Unit Description

In battle is the only time a Dragon Ogre can die, so they fight with a powerful fury.

Historical Description

Dragon Ogres are amongst the most ancient of the world's living creatures. Their incredible longevity, as with almost all things supernatural, is the work of the Chaos Gods. Aeons ago, the elders of their race made a pact with the Ruinous Powers, embracing damnation in order to save themselves from a slow decline into extinction. They were given eternal life, and in return, the entire Dragon Ogre race put themselves at the command of the Dark Gods. Since that day, the Dragon Ogres have carved their names across the ages as immortals who can only die in battle, monstrous beings that rouse themselves only in the name of destruction.


Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Strengths & Weaknesses


Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.


The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Scaly Skin

Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.

Detailed Stats

Battle Entity Stats
Unit Size Large
Unit Type Giant
Hit Points 8
Walk Speed 1.60
Run Speed 6.40
Acceleration 3.00
Deceleration 4.00
Charge Speed 8.00
Ch. Dist. to Commence Run 40.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 35.00
Turn Speed 80
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 32
Melee Defence 40
Charge Bonus 32
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 2
Morale 72
Bonus Hit Points 608
Unit Stats
Unit Caste Monstrous Infantry
Unit Weight Heavy
Unit Group Dragon Ogres
Unit Group Parent Monsters & Beasts
Recruitment Turns 2
Recruitment Cost 1650
Upkeep Cost 412
Unit Size 16
Melee CP 1650
Missile CP


Melee Weapon
Weapon Size Medium
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large 26
Bonus vs Infantry
Weapon Damage 33
Weapon AP Damage 77
Building Damage 100
Armour Value 60
Missile Block Chance 0