Forsaken

ID: wh_dlc01_chs_inf_forsaken_0

Unit

Forsaken
Sword Infantry
80 750 187
Armoured
Damage Dealer
Frenzy
7,360
Armour 85
Leadership 70
Speed 46
Melee Attack 32
Melee Defence 20
Weapon Strength 58
Charge Bonus 36

About

Unit Description

Little humanity remains within the Forsaken, only a desire for battle, followed by a furious charge into the fray.

Historical Description

Forsaken are frothing maniacs that howl and scream as they sprint pell-mell towards the enemy lines, mutated limbs flailing and distended jaws snapping like those of ravenous beasts. Though they were once proud and mighty Chaos Warriors, because of the severe mutations bestowed upon them, they have become something less than human, with no more understanding of battlefield tactics than the hounds that gather around their bone-strewn lairs. Forsaken plunge headlong into battle without discipline or caution. They attack without heed for their own defence, a random mass of mutant appendages snapping in fury as they seek to tear their foes apart. These unfortunates have been reduced to the level of animals, and snarl and growl in a guttural parody of true language. Where they once killed in the name of martial ambition and the glory of the Dark Gods, they now kill because of a savage and unnatural hunger.

Abilities

Frenzy

Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

Hide (forest)

This unit can hide in forests until enemy units get too close.

Immune to Psychology

The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Damage Dealer

This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.

Frenzy

Units with frenzy cause more damage while their leadership is high.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.60
Acceleration 4.00
Deceleration 5.00
Charge Speed 5.00
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 32
Melee Defence 20
Charge Bonus 36
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 5
Morale 70
Bonus Hit Points 84
Unit Stats
Unit Caste Melee Infantry
Unit Weight Heavy
Unit Group Sword Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 750
Upkeep Cost 187
Unit Size 80
Melee CP 750
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 44
Weapon AP Damage 14
Building Damage 10
Armour
Armour Value 85
Shield
Missile Block Chance 0