About
Unit Description
Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.
Historical Description
There are those amongst the ranks of the Chaos Warriors who bear the favour of the Dark Gods more than their fellows. Known amongst their kind as Chosen, their frames are swollen with unholy power, and with the gifts bestowed on them by the Dark Gods in recognition of the many fell deeds they have committed. These gifts are as varied as any other aspect of Chaos, but most mutations tend to be useful as weapons that aid the Chosen in his quest to inflict devastation on the civilised realms of the world. Even if a Chosen warrior bears no such stigmata, it is clear that he carries the grace of the Dark Gods from his aura of dark menace. The Chosen are truly the nobility of Chaos. The Chosen lead by example, fighting not as commanders but as elite warriors and champions. In this way, the Chosen hope to attack yet more of their master's favour and ascend to the ranks of the truly exalted. They advance unflinchingly through black powder firestorms, hails of arrows and punishing artillery volleys, their purposeful thread never falters as they march ever closer to their prey. Battle lines have buckled and broken at the mere prospect of a unit of Chosen closing in upon them, blades raised so that the methodical butchery of the foe can begin.
Attributes
Charge Defence vs. Large
When bracing, this unit negates the
charge bonus of any large attacker.
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a
damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Armour-Piercing
The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Armoured
Armoured units can block damage from any source apart from
Armour-Piercing damage.
Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's
charge bonus.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
2.80 |
Acceleration |
2.00 |
Deceleration |
4.00 |
Charge Speed |
3.80 |
Ch. Dist. to Commence Run |
30.00 |
Ch. Dist. to Adopt Pose |
25.00 |
Ch. Dist. to Pick Target |
25.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Melee Infantry |
Unit Class |
Melee Infantry |
Move Action Points |
2100 |
Melee Attack |
36 |
Melee Defence |
54 |
Charge Bonus |
16 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
6 |
Morale |
85 |
Bonus Hit Points |
123 |
Unit Stats |
Unit Caste |
Melee Infantry |
Unit Weight |
Heavy |
Unit Group |
Halberd Infantry |
Unit Group Parent |
Infantry |
Recruitment Turns |
1 |
Recruitment Cost |
1500 |
Upkeep Cost |
375 |
Unit Size |
80 |
Melee CP |
1500 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Spear |
Bonus vs Cavalry |
|
Bonus vs Large |
26 |
Bonus vs Infantry |
|
Weapon Damage |
15 |
Weapon AP Damage |
31 |
Building Damage |
14 |
Shield |
Missile Block Chance |
0 |