Chosen (Halberds)

ID: wh_dlc01_chs_inf_chosen_2

Unit

Chosen (Halberds)
Halberd Infantry
80 1500 375
Armoured
Armour-Piercing
Anti-Large
Charge Defence Against Large Foes
10,480
Armour 120
Leadership 85
Speed 28
Melee Attack 36
Melee Defence 54
Weapon Strength 46
Charge Bonus 16

About

Unit Description

Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.

Historical Description

There are those amongst the ranks of the Chaos Warriors who bear the favour of the Dark Gods more than their fellows. Known amongst their kind as Chosen, their frames are swollen with unholy power, and with the gifts bestowed on them by the Dark Gods in recognition of the many fell deeds they have committed. These gifts are as varied as any other aspect of Chaos, but most mutations tend to be useful as weapons that aid the Chosen in his quest to inflict devastation on the civilised realms of the world. Even if a Chosen warrior bears no such stigmata, it is clear that he carries the grace of the Dark Gods from his aura of dark menace. The Chosen are truly the nobility of Chaos. The Chosen lead by example, fighting not as commanders but as elite warriors and champions. In this way, the Chosen hope to attack yet more of their master's favour and ascend to the ranks of the truly exalted. They advance unflinchingly through black powder firestorms, hails of arrows and punishing artillery volleys, their purposeful thread never falters as they march ever closer to their prey. Battle lines have buckled and broken at the mere prospect of a unit of Chosen closing in upon them, blades raised so that the methodical butchery of the foe can begin.

Attributes

Charge Defence vs. Large

When bracing, this unit negates the charge bonus of any large attacker.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Anti-Large

Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Charge Defence Against Large Foes

When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 2.80
Acceleration 2.00
Deceleration 4.00
Charge Speed 3.80
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 36
Melee Defence 54
Charge Bonus 16
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 6
Morale 85
Bonus Hit Points 123
Unit Stats
Unit Caste Melee Infantry
Unit Weight Heavy
Unit Group Halberd Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 1500
Upkeep Cost 375
Unit Size 80
Melee CP 1500
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Spear
Bonus vs Cavalry
Bonus vs Large 26
Bonus vs Infantry
Weapon Damage 15
Weapon AP Damage 31
Building Damage 14
Armour
Armour Value 120
Shield
Missile Block Chance 0