Gorebeast Chariots

ID: wh_dlc01_chs_cav_gorebeast_chariot


Gorebeast Chariots
Monstrous Chariot
8 1300 325
Armour 130
Leadership 70
Speed 33
Melee Attack 30
Melee Defence 32
Weapon Strength 50
Charge Bonus 80


Unit Description

Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise.

Historical Description

Gorebeast Chariots are even heavier and sturdier than other Chaos Chariots. No normal beast would have the strength to pull such a massive instrument of war, and they are therefore pulled into battle by a Gorebeast - a muscular creature renowned for its violent temperament. These grunting brutes strike their prey with such shocking force that those not impaled upon jutting armour spikes are torn apart by the impact. Even the lowliest of beasts recognise the bulky shape of a Gorebeast as synonymous with death. Each iron-clad chariot drawn by one of these formidable mutants is thus followed, at some distance, by circling carrion crows and slinking scavenger hounds waiting to feast on the bloody remnants of a Gorebeast's Grim harvest.


Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Strengths & Weaknesses


Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.


The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.


Armoured units can block damage from any source apart from Armour-Piercing damage.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.00
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category War Machine
Unit Class Chariot
Move Action Points 2100
Melee Attack 30
Melee Defence 32
Charge Bonus 80
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 70
Bonus Hit Points 1600
Unit Stats
Unit Caste Chariot
Unit Weight Heavy
Unit Group Monstrous Chariot
Unit Group Parent Cavalry & Chariots
Recruitment Turns 2
Recruitment Cost 1300
Upkeep Cost 325
Unit Size 8
Melee CP 1300
Missile CP


Melee Weapon
Weapon Size Very Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 28
Weapon Damage 16
Weapon AP Damage 34
Building Damage 50
Armour Value 130
Missile Block Chance 0