About
Unit Description
Black Orcs don’t often fight solo, but their obsession with killing things means some willingly end up as one-Orc armies.
Historical Description
The Black Orcs who reach the upper echelons of their brutal martial hierarchies pride themselves on being the best fighters found anywhere in the Greenskin tribes. In reality, tribes exclusive to the war-obsessed Black Orcs are rare and it is often the case that smaller Black Orc bands work their way into the other Greenskin tribes – but only serving others when the purpose suits them. More often than not, when the pickings are rich they will stay and work towards supplanting the tribe’s current leaders. Being the biggest and toughest fighters, it usually isn’t long before Black Orcs are no longer following orders, but beginning to issue their own as the undisputed Warbosses and Big Bosses of all they survey. Like lesser Black Orcs, the elites amongst their kind don heavy armour and ironshod boots while brandishing ‘eavy choppas’. Uncharacteristically for Greenskins, they take great care in repairing and sharpening their war equipment between battles, eschewing the usual post-battle activities indulged in by Goblins and regular Orcs such as skull-stacking contests, punch-ups, and other indulgences of frivolous debauchery.
Abilities
Rabble-Rouse
The more prominent the warrior, the better they are at stirring up subordinates to fight the ghastliest of enemies.
Get Back 'Ere!
Da Boss ain't ready to run an' so expects da boyz to stay put too!
Heroic Killing Blow
There are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
3.30 |
Acceleration |
3.00 |
Deceleration |
4.00 |
Charge Speed |
4.20 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
35.00 |
Ch. Dist. to Pick Target |
35.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Melee Infantry |
Unit Class |
Command |
Move Action Points |
2100 |
Melee Attack |
55 |
Melee Defence |
55 |
Charge Bonus |
45 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
1 |
Morale |
72 |
Bonus Hit Points |
4212 |
Unit Stats |
Unit Caste |
Hero |
Unit Weight |
Heavy |
Unit Group |
Melee Specialist |
Unit Group Parent |
Heroes |
Recruitment Turns |
1 |
Recruitment Cost |
1000 |
Upkeep Cost |
250 |
Unit Size |
1 |
Melee CP |
850 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
Large |
Weapon Type |
Axe |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
220 |
Weapon AP Damage |
170 |
Building Damage |
150 |
Shield |
Missile Block Chance |
55 |