About
Unit Description
The Necrolith Colossi are great bestriding monuments, often in the shape of hulking skeletons.
Historical Description
While many Necrolith Colossi are sculpted into noble and proud forms - such as heroes of old or even Ptra himself - there are other enormous war statuaries carved to resemble giant skeletons, their huge forms adorned with mortuary ornamentation and dread hieroglyphics to tether a warrior’s soul within. The Bone Giants of Bhagar are such creations, magnificent colossi whose stone bodies and limbs were fashioned from a white marble said to be indistinguishable from bone. When the Bone Giants emerge, the ground shakes and the enemies of Nehekhara will surely die!
Abilities
Disintegrating
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
Crumbling
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
Strengths & Weaknesses
Armour-Piercing Missiles
The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Armoured
Armoured units can block damage from any source apart from
Armour-Piercing damage.
Causes Terror
This unit can
cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and
fear themselves.
Detailed Stats
Battle Entity Stats |
Unit Size |
Very Large |
Unit Type |
Giant |
Hit Points |
8 |
Walk Speed |
2.60 |
Run Speed |
3.20 |
Acceleration |
2.00 |
Deceleration |
3.00 |
Charge Speed |
3.80 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
30.00 |
Ch. Dist. to Pick Target |
30.00 |
Turn Speed |
60 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Missile Infantry |
Unit Class |
Missile Infantry |
Move Action Points |
2100 |
Melee Attack |
30 |
Melee Defence |
25 |
Charge Bonus |
20 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
1 |
Morale |
50 |
Bonus Hit Points |
12612 |
Unit Stats |
Unit Caste |
Monster |
Unit Weight |
Very Heavy |
Unit Group |
Specialist Artillery |
Unit Group Parent |
Constructs |
Recruitment Turns |
3 |
Recruitment Cost |
|
Upkeep Cost |
|
Unit Size |
1 |
Melee CP |
420 |
Missile CP |
1280 |
Equipment
Melee Weapon |
Weapon Size |
Large |
Weapon Type |
Axe |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
100 |
Weapon AP Damage |
300 |
Building Damage |
500 |
Missile Weapon |
Projectile Number |
1 |
Effective Range |
350 |
Minimum Range |
10 |
Marksmanship Bonus |
25 |
Projectile Spread |
|
Damage |
90 |
Armor-Piercing Damage |
360 |
Base Reload Time |
11 |
Shield |
Missile Block Chance |
0 |