About
Unit Description
Careening across the battlefield, smashing everything on contact and incinerating anything too close with bolts of savage Warpstone lightning.
Historical Description
Few devices sum up the blend of science and sorcery, the sheer inhuman ingenuity of the Skaven, than the infernal war machine known as the Doomwheel. At first sight the Doomwheel might seem an oddity, perhaps even comical to opponents that have not faced one before. The Dwarfs, who have suffered many wars against the Skaven, know full well the Doomwheel's measure and will direct every war machine at their disposal to blast the deadly wheel apart before it can churn close enough to pulverise the Dwarf battlelines. Indeed, Dwarf cannons will allow themselves to be overrun by the foe, willingly sacrificing themselves for their Hold in order to get off a single shot at the infernal Skaven device. When it works correctly, the Doomwheel whirs quickly across the battlefield, moving more swiftly than galloping horses. If it is going exceptionally well, the Warlock Engineer will even steer the great wheel towards the enemy. This is ideal, as the powerful Warp-lightning bolts fire out, blasting the nearest thing to shrivelled blackness, so it is best to be nearer the foe!
Attributes
Can Cause Fear
This unit frightens all enemy units, reducing their
leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Can Cause Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Strengths & Weaknesses
Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a
damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Armour-Piercing
The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Armoured
Armoured units can block damage from any source apart from
Armour-Piercing damage.
Zzzzap!
The Doomwheel sports fully automatic Warp-lightning rods which discharge bolts in front, and to the left and right.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
4.20 |
Acceleration |
2.00 |
Deceleration |
4.00 |
Charge Speed |
4.80 |
Ch. Dist. to Commence Run |
30.00 |
Ch. Dist. to Adopt Pose |
25.00 |
Ch. Dist. to Pick Target |
25.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
War Machine |
Unit Class |
Chariot |
Move Action Points |
2100 |
Melee Attack |
24 |
Melee Defence |
32 |
Charge Bonus |
50 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
1 |
Morale |
65 |
Bonus Hit Points |
5180 |
Unit Stats |
Unit Caste |
War Machine |
Unit Weight |
Medium |
Unit Group |
War Machine |
Unit Group Parent |
Artillery & War Machines |
Recruitment Turns |
3 |
Recruitment Cost |
1400 |
Upkeep Cost |
350 |
Unit Size |
25 |
Melee CP |
980 |
Missile CP |
420 |
Equipment
Melee Weapon |
Weapon Size |
Very Large |
Weapon Type |
Axe |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
30 |
Weapon Damage |
94 |
Weapon AP Damage |
176 |
Building Damage |
150 |
Shield |
Missile Block Chance |
0 |