About
Unit Description
Warpstone fire belches forth, reducing targets to nothing more than bubbling, crusted blobs.
Historical Description
Warpfire Throwers are one of the deadliest weapons within the arsenal of Clan Skryre, a weapon so powerful and dangerous that it is considered the hallmark of Clan Skryre ingenuity. The Warpfire Thrower is a crude yet highly volatile flamethrower that hurls a blast of concentrated Warpfire upon an enemy or a small area of ground. Warpfire Throwers are almost always grouped into teams of two Skaven; one carries a bulky and highly unstable fuel-tank filled with chemicals mixed with powdered Warpstone, while another aims the weapon at the enemy. With a single flick of a switch, a torrent of fuel will be unleashed that ignites into a greenish flame. Once the blast hits any solid object, the Warpstone imbued flame that the weapon spews forth sticks to almost any surface. Nearly nothing can douse the flames of a Warpfire thrower once it has engulfed its intended victim.
Abilities
Scurry Away!
He who runs away lives to fight another day! - so the foul, craven adage goes.
Strength in Numbers
Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Attributes
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a
damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Armoured
Armoured units can block damage from any source apart from
Armour-Piercing damage.
Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Warpfire
After being showered in an unholy flood of odiferous flames, those left fleeing in panic are the lucky ones.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Giant |
Hit Points |
8 |
Walk Speed |
1.40 |
Run Speed |
3.80 |
Acceleration |
2.00 |
Deceleration |
4.00 |
Charge Speed |
4.40 |
Ch. Dist. to Commence Run |
30.00 |
Ch. Dist. to Adopt Pose |
25.00 |
Ch. Dist. to Pick Target |
25.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Missile Infantry |
Unit Class |
Missile Infantry |
Move Action Points |
2100 |
Melee Attack |
16 |
Melee Defence |
16 |
Charge Bonus |
2 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
3 |
Morale |
50 |
Bonus Hit Points |
115 |
Unit Stats |
Unit Caste |
Missile Infantry |
Unit Weight |
Medium |
Unit Group |
Weapon Team |
Unit Group Parent |
Missile Infantry |
Recruitment Turns |
2 |
Recruitment Cost |
700 |
Upkeep Cost |
175 |
Unit Size |
32 |
Melee CP |
70 |
Missile CP |
630 |
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Sword |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
14 |
Weapon AP Damage |
4 |
Building Damage |
10 |
Missile Weapon |
Projectile Number |
1 |
Effective Range |
80 |
Minimum Range |
|
Marksmanship Bonus |
10 |
Projectile Spread |
|
Damage |
8 |
Armor-Piercing Damage |
3 |
Base Reload Time |
14 |
Shield |
Missile Block Chance |
0 |