Stormvermin (Halberds)

ID: wh2_main_skv_inf_stormvermin_0

Unit

Stormvermin (Halberds)
Halberd Infantry
160 1000 250
Armoured
Armour-Piercing
Anti-Large
Charge Defence Against Large Foes
9,920
Armour 90
Leadership 60
Speed 38
Melee Attack 25
Melee Defence 33
Weapon Strength 28
Charge Bonus 10

About

Unit Description

Recognisably dark-furred, the Skaven military elite fight with a proud zeal unique to their class.

Historical Description

Stormvermin are the fighting elite of the Skaven Warlord clans. They are distinguished from their scrawnier litter-matters - often standing a full head taller, with thick muscular necks and a powerful build. Most Stormvermin are marked at birth, as their size and darker fur colour is recognisable. As the largest and most aggressive, young Stormvermin-to-be typically outfight the rest of their litter for precious food. If the young warriors are particularly strong, the weakest of their litter actually become the food. Should they survive the traumatic politics and back-stabbing as their litter-pack jockeys for position, the strongest Skaven will be assigned to regiments of Stormvermin and outfitted with the best war gear. Their duties may include forming a retinue or bodyguard for anyone from a minor Chieftain to the mighty ruling Clan Warlord himself, which puts the Stormvermin at the vanguard of the army where they can ensure continued preferential treatment by fighting with ferocity and zeal for their leaders.

Abilities

Scurry Away!

He who runs away lives to fight another day! - so the foul, craven adage goes.

Strength in Numbers

Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.

Attributes

Charge Defence vs. Large

When bracing, this unit negates the charge bonus of any large attacker.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Anti-Large

Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Charge Defence Against Large Foes

When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.80
Acceleration 2.00
Deceleration 5.00
Charge Speed 4.50
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 25
Melee Defence 33
Charge Bonus 10
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 8
Morale 60
Bonus Hit Points 54
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Halberd Infantry
Unit Group Parent Infantry
Recruitment Turns 2
Recruitment Cost 1000
Upkeep Cost 250
Unit Size 160
Melee CP 1000
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Spear
Bonus vs Cavalry
Bonus vs Large 17
Bonus vs Infantry
Weapon Damage 8
Weapon AP Damage 20
Building Damage 10
Armour
Armour Value 90
Shield
Missile Block Chance 0