Skavenslaves

ID: wh2_main_skv_inf_skavenslaves_0

Unit

Skavenslaves
Sword Infantry
180 125 16
Expendable
Meat Shield
Poor Leadership
8,640
Armour
Leadership 35
Speed 42
Melee Attack 12
Melee Defence 12
Weapon Strength 18
Charge Bonus 5

About

Unit Description

In this lawless, miserable world the weak, or the merely out-manoeuvred, are either killed or put to back-breaking toil by the strong.

Historical Description

The Under-Empire is run by slave labour. Skavenslaves perform all menial tasks, including mining, tunnelling, and food production. In lean times, they themselves become the food. The majority of slaves are Skaven born into bondage, the lowest class of a hierarchical society. Their ranks swell as rival clans are captured during internecine wars. At times even non-Skaven become slaves, although few other races last long under the whips of the ratmen overseers. In warfare Skavenslaves are used en masse to absorb missile fire and to overwhelm the foe with numbers. A common Warlord tactic is to whip Skavenslaves to the fore of an assault. Many are butchered, but the loss is acceptable if the slaves bear the brunt of incoming or tire the foe for the next attack wave. The best Skavenslaves will even pull down and tear to pieces a few of the adversaries, although this is considered a bonus.

Abilities

Scurry Away!

He who runs away lives to fight another day! - so the foul, craven adage goes.

Strength in Numbers

Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.

Attributes

Expendable

Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Expendable

Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.

Meat Shield

While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.

Poor Leadership

This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.20
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.80
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 12
Melee Defence 12
Charge Bonus 5
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 8
Morale 35
Bonus Hit Points 40
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Sword Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 125
Upkeep Cost 16
Unit Size 180
Melee CP 125
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 14
Weapon AP Damage 4
Building Damage 10
Armour
Armour Value
Shield
Missile Block Chance 0

Building Requirement

Ravaged Lothern

Ravaged Hexoatl

Sartosa Ravaged

Massif Orcal

Ravaged Altdorf

Ravaged Karaz-a-Karak

Ravaged Couronne

Outpost

Ravaged Gaean Vale

Ravaged Naggarond

Occupied Khemri

Hell Pit

Occupied Elven Colony

Ravaged Black Crag

Skavenblight

Ravaged Drakenhof

Ravaged Karak Eight Peaks

Outpost

Outpost

Ravaged Miragliano

Ravaged Tor Yvresse

Athel Loren

Occupied Elven Colony

The Pyramid of Nagash

Occupied Lahmia

Ravaged Kislev

Outpost

The Awakening Ravaged

Ravaged Itza

DELETE - Slaves

Province Capital

Minor Settlement

Major Coastal Settlement

Minor Coastal Settlement