Skavenslave Slingers

ID: wh2_main_skv_inf_skavenslave_slingers_0


Skavenslave Slingers
Missile Infantry
140 200 25
Meat Shield
Poor Leadership
Leadership 33
Speed 42
Melee Attack 6
Melee Defence 8
Weapon Strength 18
Charge Bonus 4
Ammunition 22
Range 120
Missile Strength 18


Unit Description

From a position of relative safety, slings enable them to watch their peers march to their doom.

Historical Description

The Under-Empire is run by slave labour. Skavenslaves perform all menial tasks, including mining, tunnelling, and food production. In lean times, they themselves become the food. The majority of slaves are Skaven born into bondage, the lowest class of a hierarchical society. Their ranks swell as rival clans are captured during internecine wars. At times even non-Skaven become slaves, although few other races last long under the whips of the ratmen overseers. In warfare Skavenslaves are used en masse to absorb missile fire and to overwhelm the foe with numbers. A common Warlord tactic is to whip Skavenslaves to the fore of an assault. Many are butchered, but the loss is acceptable if the slaves bear the brunt of incoming or tire the foe for the next attack wave. The best Skavenslaves will even pull down and tear to pieces a few of the adversaries, although this is considered a bonus.


Scurry Away!

He who runs away lives to fight another day! - so the foul, craven adage goes.

Strength in Numbers

Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.



Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses


Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.

Meat Shield

While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.

Poor Leadership

This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.20
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.80
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Missile Infantry
Move Action Points 2100
Melee Attack 6
Melee Defence 8
Charge Bonus 4
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 5
Morale 33
Bonus Hit Points 37
Unit Stats
Unit Caste Missile Infantry
Unit Weight Medium
Unit Group Missile Infantry
Unit Group Parent Missile Infantry
Recruitment Turns 1
Recruitment Cost 200
Upkeep Cost 25
Unit Size 140
Melee CP 40
Missile CP 160


Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 14
Weapon AP Damage 4
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 120
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 7
Armor-Piercing Damage 1
Base Reload Time 9
Armour Value
Missile Block Chance 0

Building Requirement

Ravaged Drakenhof

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Ravaged Lothern

Ravaged Couronne

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Sartosa Ravaged



Ravaged Karak Eight Peaks

Occupied Khemri

The Pyramid of Nagash

Ravaged Gaean Vale

Ravaged Kislev

Ravaged Hexoatl


Occupied Lahmia

Minor Settlement

Occupied Elven Colony

Ravaged Karaz-a-Karak

Ravaged Itza

Minor Coastal Settlement

Ravaged Altdorf

Ravaged Miragliano


Athel Loren

Ravaged Black Crag

The Awakening Ravaged

Major Coastal Settlement

Province Capital

DELETE - Slaves