Poisoned Wind Globadiers

ID: wh2_main_skv_inf_poison_wind_globadiers


Poisoned Wind Globadiers
Missile Infantry
48 550 137
Poisoned Wind Globes
Armour-Piercing Missiles
Armour 100
Leadership 58
Speed 38
Melee Attack 18
Melee Defence 16
Weapon Strength 26
Charge Bonus 6
Ammunition 18
Range 85
Missile Strength 26


Unit Description

When a poisoned globe explodes, anyone caught in its radius is guaranteed to die a painful, pus-ridden death.

Historical Description

Poisoned wind globes are glass or crystal orbs filled with deadly Warpstone gas. When thrown, the sphere shatters, releasing billowing clouds so lethal that mere skin contact can cause severe pain or even death. Breathing the vapours causes lungs to spontaneously fill with bubbling pus - a horrible and nearly instantaneous death. For this reason, Globadiers wear all manner of elaborate masks, goggles and cumbersome rebreathing apparatus in an effort to protect themselves against accidental gassing. Armour offers no protection against poisoned gas, but this does not stop the Globadiers from wearing arcane body armour underneath their robes.


Scurry Away!

He who runs away lives to fight another day! - so the foul, craven adage goes.

Strength in Numbers

Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.


Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.


Armoured units can block damage from any source apart from Armour-Piercing damage.

Poisoned Wind Globes

Misleadingly, and to the horror of anyone exposed to its content, the globes thrown by the Poisoned Wind Globadiers do not release poison, but a small cloud of lethal Warpstone gas. The larger the target's surface, the more pain it will experience.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.80
Acceleration 3.00
Deceleration 5.00
Charge Speed 4.50
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Missile Infantry
Move Action Points 2100
Melee Attack 18
Melee Defence 16
Charge Bonus 6
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 3
Morale 58
Bonus Hit Points 68
Unit Stats
Unit Caste Missile Infantry
Unit Weight Medium
Unit Group Missile Infantry
Unit Group Parent Missile Infantry
Recruitment Turns 2
Recruitment Cost 550
Upkeep Cost 137
Unit Size 48
Melee CP 50
Missile CP 500


Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 20
Weapon AP Damage 6
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 85
Minimum Range 4
Marksmanship Bonus 10
Projectile Spread
Damage 4
Armor-Piercing Damage 12
Base Reload Time 11
Armour Value 100
Missile Block Chance 0