Plague Monks - Unit | Total War: WARHAMMER II Database Plague Monks - Unit | Total War: WARHAMMER II Database

Plague Monks

ID: wh2_main_skv_inf_plague_monks

Unit

Plague Monks
Dual Sword Infantry
120 750 187
Anti-Infantry
Damage Dealer
Frenzy
9,120
Armour 10
Leadership 68
Speed 42
Melee Attack 28
Melee Defence 25
Weapon Strength 32
Charge Bonus 22

About

Unit Description

Feeling no pain, they throw themselves into battle, paying little heed to what awaits them.

Historical Description

The Plague Monks of Clan Pestilens are zealots utterly dedicated to the spread of corruption and decay in the name of the Great Horned One. These devout disciples of disease are unique amongst Skaven society in that they are fanatically committed to their clan and its purpose of creating the ultimate disease. Once this plague devastates all surface-dwellers, the Skaven can rise up in the ruins and claim their proper inheritance - nothing short of the entire world - and the Great Horned Rat will know who brought his children to their rightful and preordained ascendancy and Clan Pestilens will sit over all and reign supreme. As the foul brethren march forward towards an enemy battleline, their chanting picks up its pace and the Plague Monks seem to incite themselves into a terrible rage. In combat Plague Monks hurl themselves into the fray with a fanatical ferocity, eager to bring death and destruction to their foes. They relentlessly attack with filth-encrusted blades, iron-tipped staves, or even their needle-sharp teeth. A Plague Monk's exposure to pestilence has rendered its toughened, boil-ridden skin immune to pain. The ability to shrug off crippling injury combined with their near-hysterical zealotry means that the only reliable way of stopping a Plague Monk attack is to wholly dismember them.

Abilities

Scurry Away!

He who runs away lives to fight another day! - so the foul, craven adage goes.

Strength in Numbers

Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.

Frenzy

Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Damage Dealer

This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.

Frenzy

Units with frenzy cause more damage while their leadership is high.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.20
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.80
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 28
Melee Defence 25
Charge Bonus 22
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 6
Morale 68
Bonus Hit Points 68
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Dual Sword Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 750
Upkeep Cost 187
Unit Size 120
Melee CP 750
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 7
Weapon Damage 24
Weapon AP Damage 8
Building Damage 10
Armour
Armour Value 10
Shield
Missile Block Chance 0