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Death Runners | |
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Dual Sword Infantry |
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72 | ![]() |
825 | ![]() |
206 |
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Weeping Blade |
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Stalk |
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Concealment Bombs |
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Dodge |
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Armour | 20 | ||
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Leadership | 68 | ||
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Speed | 54 | ||
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Melee Attack | 32 | ||
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Melee Defence | 28 | ||
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Weapon Strength | 30 | ||
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Charge Bonus | 22 |
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Understanding from the outset that yours is a suicide mission focuses the murine mind on the murderous task at hand.
Most suspicious deaths and acts of espionage in Skaven society are blamed on the nefarious Clan Eshin. Such accusations are probably true, but, of course, there is no evidence. Much of this devastation is wrought by the Gutter Runners, Clan Eshin's black-clad death squads. Death Runners are the elite among their ranks, having excelled at the mysterious Far Eastern fighting styles for which Gutter Runners are known and demonstrated enough wherewithal and self-determination to lead. Because of their ability to bend and contort their pliable bodies with a speed and dexterity unachievable by man, Death Runners have no need for encumbering armour - they simply dodge the blows and missile of their foes.
When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.
He who runs away lives to fight another day! - so the foul, craven adage goes.
Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
This unit can move hidden in any terrain.
This unit ignores speed and combat penalties caused by terrain and can move through trees.
When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.
This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
This unit can move hidden in any terrain.
Weeping Blades devour armour. A couple of slashes is all that's needed for their corrosive venom to eat through even the thickest of plates.
Battle Entity Stats | |
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Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 5.40 |
Acceleration | 5.00 |
Deceleration | 6.00 |
Charge Speed | 6.00 |
Ch. Dist. to Commence Run | 30.00 |
Ch. Dist. to Adopt Pose | 25.00 |
Ch. Dist. to Pick Target | 25.00 |
Turn Speed | 120 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | Melee Infantry |
Unit Class | Melee Infantry |
Move Action Points | 2100 |
Melee Attack | 32 |
Melee Defence | 28 |
Charge Bonus | 22 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 6 |
Morale | 68 |
Bonus Hit Points | 72 |
Unit Stats | |
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Unit Caste | Melee Infantry |
Unit Weight | Medium |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 825 |
Upkeep Cost | 206 |
Unit Size | 72 |
Melee CP | 950 |
Missile CP |
Melee Weapon | |
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Weapon Size | |
Weapon Type | Sword |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | 10 |
Weapon Damage | 8 |
Weapon AP Damage | 22 |
Building Damage | 10 |
Armour | |
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Armour Value | 20 |
Shield | |
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Missile Block Chance | 0 |