About
Unit Description
Angry, teeming rats with spears to overwhelm, defend, and tear enemies from their mounts.
Historical Description
The bulk of most Skaven armies are formed of Clanrats - a vast and verminous horde of ratmen that make up the warrior class. These Skaven belong to any one of thousands of clans scattered throughout the underground burrows, strongholds, and bursting cavern-cities that make up the Under-Empire. Of all the teeming masses, only the worker dregs, the shiftless Skavenslaves, are more numerous than the Clanrats. When a Warlord gathers his might for war, the Clanrats are front and centre, occupying a key place in the battleline. They form into great blocks to overwhelm a foe with their weight of numbers and the fury of their attack. If the Warlord can afford the price and is in reasonable standing with Clan Skryre, then a Weapon Team might accompany the regiment. These arcane devices of destruction are viewed suspiciously by the Clanrats, who frequently suffer due to their all-too-frequent technical failures.
Abilities
Scurry Away!
He who runs away lives to fight another day! - so the foul, craven adage goes.
Strength in Numbers
Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Attributes
Charge Defence vs. Large
When bracing, this unit negates the
charge bonus of any large attacker.
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a
damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's
charge bonus.
Meat Shield
While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
4.20 |
Acceleration |
2.00 |
Deceleration |
4.00 |
Charge Speed |
4.80 |
Ch. Dist. to Commence Run |
30.00 |
Ch. Dist. to Adopt Pose |
25.00 |
Ch. Dist. to Pick Target |
25.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Melee Infantry |
Unit Class |
Melee Infantry |
Move Action Points |
2100 |
Melee Attack |
18 |
Melee Defence |
24 |
Charge Bonus |
6 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
8 |
Morale |
45 |
Bonus Hit Points |
52 |
Unit Stats |
Unit Caste |
Melee Infantry |
Unit Weight |
Medium |
Unit Group |
Spear Infantry |
Unit Group Parent |
Infantry |
Recruitment Turns |
1 |
Recruitment Cost |
325 |
Upkeep Cost |
81 |
Unit Size |
160 |
Melee CP |
325 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Spear |
Bonus vs Cavalry |
|
Bonus vs Large |
9 |
Bonus vs Infantry |
|
Weapon Damage |
18 |
Weapon AP Damage |
5 |
Building Damage |
10 |
Shield |
Missile Block Chance |
0 |