Warlord

ID: wh2_main_skv_cha_warlord_1

Unit

Warlord
Monstrous Infantry
1 1150 300
Armoured
Armour-Piercing
Frenzy
5,776
Armour 70
Leadership 60
Speed 44
Melee Attack 50
Melee Defence 55
Weapon Strength 460
Charge Bonus 50

About

Unit Description

Their titles acquired by taking them from others, their savagery against the foe is just as unremitting.

Historical Description

To hold the title of Warlord is to rule. A Skaven does not gradually earn respect or position, and there certainly is no giving in the brutal society of the ratmen. Leadership must be savagely taken. To gain power, a Warlord must seize control, proving himself a top fighter and a devious adversary. Such a coup either ends in failure and certain death at the hands of the existing ruler, or the new leader supplants the current Warlord, often eating him in the process. Challenges follow no format but often take the form of personal combat, treacherous back-stabbing, or elaborate political schemes. The more underhanded the deed, the better, for that is what puts the fear (and what almost passes for respect) into the Skaven masses.

Abilities

Verminous Valour

There is a sense in which the Skaven's natural cowardice can appear to be the very pinnacle of honourable conduct.

Scurry Away!

He who runs away lives to fight another day! - so the foul, craven adage goes.

Deadly Onslaught

Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.

Rally!

To rally the troops and bring them back to the fore takes strong leadership skills and an iron will.

Frenzy

Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Frenzy

Units with frenzy cause more damage while their leadership is high.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.40
Acceleration 5.00
Deceleration 6.00
Charge Speed 5.10
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 180
Strafe Speed 1.00
Land Unit Stats
Unit Category War Beast
Unit Class Command
Move Action Points 2100
Melee Attack 50
Melee Defence 55
Charge Bonus 50
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 60
Bonus Hit Points 5768
Unit Stats
Unit Caste Lord
Unit Weight Medium
Unit Group Monstrous Infantry
Unit Group Parent Lords
Recruitment Turns 1
Recruitment Cost 1150
Upkeep Cost 300
Unit Size 1
Melee CP 1150
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 138
Weapon AP Damage 322
Building Damage 400
Armour
Armour Value 70
Shield
Missile Block Chance 0