Warlord - Unit | Total War: WARHAMMER II Database Warlord - Unit | Total War: WARHAMMER II Database

Warlord

ID: wh2_main_skv_cha_warlord_0

Unit

Warlord
Sword Infantry
1 700 300
Armoured & Shielded
4,068
Armour 90
Leadership 60
Speed 40
Melee Attack 50
Melee Defence 55
Weapon Strength 400
Charge Bonus 35

About

Unit Description

Their titles acquired by taking them from others, their savagery against the foe is just as unremitting.

Historical Description

To hold the title of Warlord is to rule. A Skaven does not gradually earn respect or position, and there certainly is no giving in the brutal society of the ratmen. Leadership must be savagely taken. To gain power, a Warlord must seize control, proving himself a top fighter and a devious adversary. Such a coup either ends in failure and certain death at the hands of the existing ruler, or the new leader supplants the current Warlord, often eating him in the process. Challenges follow no format but often take the form of personal combat, treacherous back-stabbing, or elaborate political schemes. The more underhanded the deed, the better, for that is what puts the fear (and what almost passes for respect) into the Skaven masses.

Abilities

Verminous Valour

There is a sense in which the Skaven's natural cowardice can appear to be the very pinnacle of honourable conduct.

Scurry Away!

He who runs away lives to fight another day! - so the foul, craven adage goes.

Deadly Onslaught

Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.

Rally!

To rally the troops and bring them back to the fore takes strong leadership skills and an iron will.

Attributes

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Armoured & Shielded

Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.00
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.70
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 180
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 50
Melee Defence 55
Charge Bonus 35
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 60
Bonus Hit Points 4060
Unit Stats
Unit Caste Lord
Unit Weight Medium
Unit Group Sword Infantry
Unit Group Parent Lords
Recruitment Turns 1
Recruitment Cost 700
Upkeep Cost 300
Unit Size 1
Melee CP 550
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 280
Weapon AP Damage 120
Building Damage 100
Armour
Armour Value 90
Shield
Missile Block Chance 35