Warlock Engineer

ID: wh2_main_skv_cha_warlock_engineer


Warlock Engineer
1 1000 250
Armour 45
Leadership 50
Speed 42
Melee Attack 25
Melee Defence 32
Weapon Strength 280
Charge Bonus 10


Unit Description

Marching to war with magical machinations; outrageous and heretical, but most of all deadly.

Historical Description

The notorious Warlock Engineers of Clan Skryre are the artificers of Skaven society, blending arcane sorceries with technology in an insane and mind-boggling mix. For the other races of the world it is hard to differentiate or define where the science stops and the power of magic begins, although such delineation never occurs to Skaven. Warlock Engineers see the two elements as one and the same - machines and sorcery blended together to create impressive killing power. The sorcerer-inventors often go to war carrying many of their latest devices. From hand-held weapons such as warlock muskets or poisoned wind globes of devastating potency, to blades powered by crackling Warpstone energies, the anarchic arsenal of the Warlock Engineers is both varied and destructive.



Built with secrets stolen from the mysterious east, Warlock Engineers seek to improve the propulsion and payload of these devastating weapons.

Scurry Away!

He who runs away lives to fight another day! - so the foul, craven adage goes.

Extra Powder

There are those who have a knack for pushing artillery and their crews to new heights, allowing such machines to fire further than ever before.



This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses


The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.


This unit can cast spells.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.20
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.80
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 25
Melee Defence 32
Charge Bonus 10
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 50
Bonus Hit Points 3412
Unit Stats
Unit Caste Hero
Unit Weight Medium
Unit Group Wizard
Unit Group Parent Heroes
Recruitment Turns 1
Recruitment Cost 1000
Upkeep Cost 250
Unit Size 1
Melee CP 400
Missile CP


Melee Weapon
Weapon Size Medium
Weapon Type Spear
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 84
Weapon AP Damage 196
Building Damage 100
Armour Value 45
Missile Block Chance 0