Plague Priest | |
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Wizard |
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1 | ![]() |
1400 | ![]() |
325 |
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Spellcaster |
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Armoured |
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Armour-Piercing |
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Magical Aura |
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Armour | 90 | ||
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Leadership | 85 | ||
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Speed | 42 | ||
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Melee Attack | 30 | ||
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Melee Defence | 26 | ||
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Weapon Strength | 200 | ||
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Charge Bonus | 20 |
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The Harbinger of Disease guides their actions, blighting enemies with pus, pestilence, and scourge.
Plague Priests are the most degenerate ratmen of the Disciples of Decay, otherwise known as Clan Pestilens. They lead their foul brethren in the creation of new and virulent diseases - forever searching for the ultimate plague that can weaken all nations so that the Skaven can rise up and rule supreme. The Plague Priests claim the great Harbinger of Disease himself, the Horned Rat, grants them sorcerous powers to aid their unholy mission. Whether their arcane might is granted by a divine presence or from long study of the Book of Woe, there is no denying the noxious powers of the Plague Priests. Vomiting geysers of black death or cursing the enemy from afar so that he erupts with blistering boils. Plague Priests wield loathsome, but potent magics. When the outcome of a battle has particular importance to Clan Pestilens, the Plague Priest may even sanction the building of a great Plague Furnace to accompany the brotherhood on their divine mission to destroy all those who oppose them.
The swinging of the Great Censer sends a fuming fog of corruption billowing over nearby foes.
Clouds of green-tinged Warpstone fumes fill the air around the furnace, spreading pestilence in their wake.
He who runs away lives to fight another day! - so the foul, craven adage goes.
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
This unit provides a leadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Armoured units can block damage from any source apart from Armour-Piercing damage.
This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
This unit can cast spells.
Battle Entity Stats | |
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Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 4.20 |
Acceleration | 2.00 |
Deceleration | 4.00 |
Charge Speed | 4.80 |
Ch. Dist. to Commence Run | 30.00 |
Ch. Dist. to Adopt Pose | 25.00 |
Ch. Dist. to Pick Target | 25.00 |
Turn Speed | 120 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | War Machine |
Unit Class | Command |
Move Action Points | 2100 |
Melee Attack | 30 |
Melee Defence | 26 |
Charge Bonus | 20 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 1 |
Morale | 85 |
Bonus Hit Points | 5860 |
Unit Stats | |
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Unit Caste | Hero |
Unit Weight | Medium |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 1400 |
Upkeep Cost | 325 |
Unit Size | 1 |
Melee CP | 1400 |
Missile CP |
Melee Weapon | |
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Weapon Size | Medium |
Weapon Type | Axe |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | 20 |
Weapon Damage | 60 |
Weapon AP Damage | 140 |
Building Damage | 500 |
Armour | |
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Armour Value | 90 |
Shield | |
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Missile Block Chance | 0 |