Plague Priest

ID: wh2_main_skv_cha_plague_priest_2


Plague Priest
1 1400 325
Magical Aura
Armour 90
Leadership 85
Speed 42
Melee Attack 30
Melee Defence 26
Weapon Strength 200
Charge Bonus 20


Unit Description

The Harbinger of Disease guides their actions, blighting enemies with pus, pestilence, and scourge.

Historical Description

Plague Priests are the most degenerate ratmen of the Disciples of Decay, otherwise known as Clan Pestilens. They lead their foul brethren in the creation of new and virulent diseases - forever searching for the ultimate plague that can weaken all nations so that the Skaven can rise up and rule supreme. The Plague Priests claim the great Harbinger of Disease himself, the Horned Rat, grants them sorcerous powers to aid their unholy mission. Whether their arcane might is granted by a divine presence or from long study of the Book of Woe, there is no denying the noxious powers of the Plague Priests. Vomiting geysers of black death or cursing the enemy from afar so that he erupts with blistering boils. Plague Priests wield loathsome, but potent magics. When the outcome of a battle has particular importance to Clan Pestilens, the Plague Priest may even sanction the building of a great Plague Furnace to accompany the brotherhood on their divine mission to destroy all those who oppose them.


Pestilent Breath

The swinging of the Great Censer sends a fuming fog of corruption billowing over nearby foes.

Billowing Death

Clouds of green-tinged Warpstone fumes fill the air around the furnace, spreading pestilence in their wake.

Scurry Away!

He who runs away lives to fight another day! - so the foul, craven adage goes.


Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!



This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses


The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.


Armoured units can block damage from any source apart from Armour-Piercing damage.

Magical Aura

This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.


This unit can cast spells.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.20
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.80
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category War Machine
Unit Class Command
Move Action Points 2100
Melee Attack 30
Melee Defence 26
Charge Bonus 20
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 85
Bonus Hit Points 5860
Unit Stats
Unit Caste Hero
Unit Weight Medium
Unit Group Wizard
Unit Group Parent Heroes
Recruitment Turns 1
Recruitment Cost 1400
Upkeep Cost 325
Unit Size 1
Melee CP 1400
Missile CP


Melee Weapon
Weapon Size Medium
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 20
Weapon Damage 60
Weapon AP Damage 140
Building Damage 500
Armour Value 90
Missile Block Chance 0