Lord Skrolk

ID: wh2_main_skv_cha_lord_skrolk

Unit

Lord Skrolk
Wizard
1 1000 250
Plague Censer
Spellcaster
Decent Melee Combatant
Frenzy
4,672
Armour 30
Leadership 65
Speed 42
Melee Attack 54
Melee Defence 45
Weapon Strength 400
Charge Bonus 30

About

Unit Description

The Great Horned Rat breathes pestilence through Skrolk, infecting the very world beneath his fetid feet.

Historical Description

That Lord Skrolk walks the world is an affront to nature and a sign of the power of the Great Horned Rat. Plants wither and die where Skrolk treads and the very air about him seems to congeal and darken, as if stained by his baleful presence. Skrolk is ancient, having existed many spans of even the most long-lived of his foul kind. Rather than weakening with age, he is possessed of a diabolic vitality that belies the years and the heaped diseases he carries. Indeed, he is bent and gnarled under the weight of countless corruptions. The flesh that is not hidden by his tattered shroud is leathery and covered in a layer of dripping buboes. Even worse, the mysterious hunching growths framed by the robes promise something still more virulent. Each new pox only toughens the aged Plague Monk, who has himself become a walking disease.

Abilities

Aura of Pestilence

All around are caught in a deadly miasma of virulent disease that rips through their bodies with vile momentum.

Scurry Away!

He who runs away lives to fight another day! - so the foul, craven adage goes.

Stand Your Ground!

On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.

Frenzy

Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Decent Melee Combatant

Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.

Frenzy

Units with frenzy cause more damage while their leadership is high.

Plague Censer

Warpstone dust and vile contagions fill this diabolical censer, exposure to which does horrendous things to bodies and minds alike.

Spellcaster

This unit can cast spells.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.20
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.80
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 54
Melee Defence 45
Charge Bonus 30
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 65
Bonus Hit Points 4664
Unit Stats
Unit Caste Lord
Unit Weight Medium
Unit Group Wizard
Unit Group Parent Lords
Recruitment Turns 1
Recruitment Cost 1000
Upkeep Cost 250
Unit Size 1
Melee CP 850
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 280
Weapon AP Damage 120
Building Damage 100
Armour
Armour Value 30
Shield
Missile Block Chance 0