Assassin | |
|
Melee Specialist |
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1 | ![]() |
800 | ![]() |
200 |
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Vanguard Deployment |
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Stalk |
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Duellist |
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Dodge |
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Armour | 20 | ||
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Leadership | 60 | ||
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Speed | 54 | ||
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Melee Attack | 60 | ||
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Melee Defence | 35 | ||
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Weapon Strength | 375 | ||
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Charge Bonus | 40 |
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What cannot be solved with poisons and subterfuge from afar, is dealt with up close with twin blades of death.
Skaven Assassins are the pinnacle of Clan Eshin warriors, elite killers in a class of their own. The few who know of the existence of the black-clad Assassins fear them above all others. Rumours of their cut-throat abilities are whispered in fear: the Clan Eshin devils are invisible and their very shadows are poisonous. The art of sabotage, arson, and poison all form part of an Assassin's deadly bag of tricks. Many Assassins-in-training are lost as the regimen is gruelling. The final tests are death missions assigned by Clan Eshin's ruling council, presided over by Lord Sneek, the leader of the clan and one of the Lords of Decay. After surviving such actions, an Assassin is considered an acknowledged master in the methodology of murder.
It should be no great surprise that those already adept in the art of silent death continue to improve with time and practice.
When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.
He who runs away lives to fight another day! - so the foul, craven adage goes.
Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…
This unit provides a leadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
This unit can move hidden in any terrain.
This unit ignores speed and combat penalties caused by terrain and can move through trees.
This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
This unit is best used to attack individual targets such as Lords or
Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
This unit can move hidden in any terrain.
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Battle Entity Stats | |
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Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 5.40 |
Acceleration | 5.00 |
Deceleration | 6.00 |
Charge Speed | 6.00 |
Ch. Dist. to Commence Run | 35.00 |
Ch. Dist. to Adopt Pose | 30.00 |
Ch. Dist. to Pick Target | 30.00 |
Turn Speed | 180 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | Melee Infantry |
Unit Class | Command |
Move Action Points | 2100 |
Melee Attack | 60 |
Melee Defence | 35 |
Charge Bonus | 40 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 1 |
Morale | 60 |
Bonus Hit Points | 3564 |
Unit Stats | |
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Unit Caste | Hero |
Unit Weight | Medium |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 800 |
Upkeep Cost | 200 |
Unit Size | 1 |
Melee CP | 500 |
Missile CP |
Melee Weapon | |
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Weapon Size | Medium |
Weapon Type | Sword |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | |
Weapon Damage | 225 |
Weapon AP Damage | 150 |
Building Damage | 100 |
Armour | |
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Armour Value | 20 |
Shield | |
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Missile Block Chance | 0 |