Assassin - Unit | Total War: WARHAMMER II Database Assassin - Unit | Total War: WARHAMMER II Database

Assassin

ID: wh2_main_skv_cha_assassin

Unit

Assassin
Melee Specialist
1 800 200
Vanguard Deployment
Stalk
Duellist
Dodge
3,572
Armour 20
Leadership 60
Speed 54
Melee Attack 60
Melee Defence 35
Weapon Strength 375
Charge Bonus 40

About

Unit Description

What cannot be solved with poisons and subterfuge from afar, is dealt with up close with twin blades of death.

Historical Description

Skaven Assassins are the pinnacle of Clan Eshin warriors, elite killers in a class of their own. The few who know of the existence of the black-clad Assassins fear them above all others. Rumours of their cut-throat abilities are whispered in fear: the Clan Eshin devils are invisible and their very shadows are poisonous. The art of sabotage, arson, and poison all form part of an Assassin's deadly bag of tricks. Many Assassins-in-training are lost as the regimen is gruelling. The final tests are death missions assigned by Clan Eshin's ruling council, presided over by Lord Sneek, the leader of the clan and one of the Lords of Decay. After surviving such actions, an Assassin is considered an acknowledged master in the methodology of murder.

Abilities

Assassin's Trophy

It should be no great surprise that those already adept in the art of silent death continue to improve with time and practice.

Concealment Bombs

When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.

Scurry Away!

He who runs away lives to fight another day! - so the foul, craven adage goes.

Slippery

Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…

Attributes

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Guerilla Deployment

Stalk

This unit can move hidden in any terrain.

Strider

This unit ignores speed and combat penalties caused by terrain and can move through trees.

Strengths & Weaknesses

Dodge

This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.

Duellist

This unit is best used to attack individual targets such as Lords or Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.

Stalk

This unit can move hidden in any terrain.

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 5.40
Acceleration 5.00
Deceleration 6.00
Charge Speed 6.00
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 180
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 60
Melee Defence 35
Charge Bonus 40
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 60
Bonus Hit Points 3564
Unit Stats
Unit Caste Hero
Unit Weight Medium
Unit Group Melee Specialist
Unit Group Parent Heroes
Recruitment Turns 1
Recruitment Cost 800
Upkeep Cost 200
Unit Size 1
Melee CP 500
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 225
Weapon AP Damage 150
Building Damage 100
Armour
Armour Value 20
Shield
Missile Block Chance 0