Plagueclaw Catapults

ID: wh2_main_skv_art_plagueclaw_catapult


Plagueclaw Catapults
56 900 225
Plagueclaw Contagion
Armour-Piercing Missiles
Armour 30
Leadership 54
Speed 42
Melee Attack 15
Melee Defence 17
Weapon Strength 26
Charge Bonus 2
Ammunition 22


Unit Description

The greatest way to deliver toxic scourge is to hurl it at the enemy from a very safe distance!

Historical Description

It was in the Southlands that crude torsion devices first began hurling loathsome substances onto the foe during battle. The Plague Monks learned to deliver their pestilent payloads via catapult, the erupting splatter of deadly contents slaying targets in a toxic storm. Those splashed by the semi-congealed liquid find their skin simultaneously sloughing off in ruin and elsewhere erupting in glistening spores. Armour offers no protection against such a loathsome weaponry. Plagueclaw Catapults are great, wheeled scaffold-towers bearing catapults. Pushed into position by ragged Clan Pestilens acolytes, the claw-like arm of a Plagueclaw Catapult is winched back and unleashed to lob hideous death. The toxic semi-liquid leave a glowing streak across the sky as it arcs earthward.


Cannot Run

This unit cannot run and will only move at walking pace.

Strengths & Weaknesses


Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Plagueclaw Contagion

Warpstone dust and vile contagions are amongst the ingredients of this catapult’s liquid missiles, exposure to which does horrendous things to bodies and minds alike.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.20
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.80
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Siege Engine
Unit Class Field Artillery
Move Action Points 2100
Melee Attack 15
Melee Defence 17
Charge Bonus 2
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 4
Morale 54
Bonus Hit Points 43
Unit Stats
Unit Caste War Machine
Unit Weight Medium
Unit Group Catapult
Unit Group Parent Artillery & War Machines
Recruitment Turns 2
Recruitment Cost 900
Upkeep Cost 225
Unit Size 56
Melee CP 90
Missile CP 810


Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 20
Weapon AP Damage 6
Building Damage 10
Armour Value 30
Missile Block Chance 0