About
Unit Description
The Solar Engine can disintegrate enemies with a beam of pure sunlight.
Historical Description
Known to the Skinks as the Bastiladon, this hulking quadruped is perhaps the most heavily-armoured beast in Lustria. It is a walking fortress, a living bastion covered in rock-hard bony skin, and then further protected by massive iron-like plates - a natural armour so dense that it can, sometimes, thwart the bite of the mighty Carnosaur. Even those blows that crack the outermost armour plates cannot penetrate deeply into the beast due to the Bastiladon's alternating layers of thick leathery skin and additional scales. Their incredibly thick and armoured hides allow them to carry devices which other beasts, even the revered Stegadon, steadfastly refuse. These revered and holy objects are mounted upon the great beast's back so that they might be activated to smite any who dare set foot in sacred Lustria.
Attributes
Can Cause Fear
This unit frightens all enemy units, reducing their
leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Can Cause Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Strengths & Weaknesses
Armour-Piercing Melee
The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Armoured
Armoured units can block damage from any source apart from
Armour-Piercing damage.
Beam of Chotec
An intense, white-hot shaft of light emanates forth, burning and blinding the foe with the wrath of Chotec himself.
Causes Terror
This unit can
cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and
fear themselves.
Detailed Stats
Battle Entity Stats |
Unit Size |
Very Large |
Unit Type |
Giant |
Hit Points |
8 |
Walk Speed |
1.60 |
Run Speed |
4.00 |
Acceleration |
3.00 |
Deceleration |
6.00 |
Charge Speed |
6.50 |
Ch. Dist. to Commence Run |
45.00 |
Ch. Dist. to Adopt Pose |
42.00 |
Ch. Dist. to Pick Target |
30.00 |
Turn Speed |
60 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
War Beast |
Unit Class |
Missile Infantry |
Move Action Points |
2100 |
Melee Attack |
22 |
Melee Defence |
28 |
Charge Bonus |
34 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
1 |
Morale |
65 |
Bonus Hit Points |
7690 |
Unit Stats |
Unit Caste |
Monster |
Unit Weight |
Heavy |
Unit Group |
Missile Monster |
Unit Group Parent |
Missile Monsters & Beasts |
Recruitment Turns |
2 |
Recruitment Cost |
1100 |
Upkeep Cost |
275 |
Unit Size |
4 |
Melee CP |
400 |
Missile CP |
600 |
Equipment
Melee Weapon |
Weapon Size |
Medium |
Weapon Type |
Axe |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
15 |
Weapon Damage |
90 |
Weapon AP Damage |
160 |
Building Damage |
500 |
Missile Weapon |
Projectile Number |
1 |
Effective Range |
240 |
Minimum Range |
10 |
Marksmanship Bonus |
30 |
Projectile Spread |
|
Damage |
252 |
Armor-Piercing Damage |
108 |
Base Reload Time |
16 |
Shield |
Missile Block Chance |
0 |