Bastiladon (Solar Engine) - Unit | Total War: WARHAMMER II Database Bastiladon (Solar Engine) - Unit | Total War: WARHAMMER II Database

Bastiladon (Solar Engine)

ID: wh2_main_lzd_mon_bastiladon_2

Unit

Bastiladon (Solar Engine)
Missile Monster
4 1100 275
Armoured
Armour-Piercing Melee
Causes Terror
Beam of Chotec
30,792
Armour 140
Leadership 65
Speed 40
Melee Attack 22
Melee Defence 28
Weapon Strength 250
Charge Bonus 34
Ammunition 18
Range 240
Missile Strength 390

About

Unit Description

The Solar Engine can disintegrate enemies with a beam of pure sunlight.

Historical Description

Known to the Skinks as the Bastiladon, this hulking quadruped is perhaps the most heavily-armoured beast in Lustria. It is a walking fortress, a living bastion covered in rock-hard bony skin, and then further protected by massive iron-like plates - a natural armour so dense that it can, sometimes, thwart the bite of the mighty Carnosaur. Even those blows that crack the outermost armour plates cannot penetrate deeply into the beast due to the Bastiladon's alternating layers of thick leathery skin and additional scales. Their incredibly thick and armoured hides allow them to carry devices which other beasts, even the revered Stegadon, steadfastly refuse. These revered and holy objects are mounted upon the great beast's back so that they might be activated to smite any who dare set foot in sacred Lustria.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

Armour-Piercing Melee

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Beam of Chotec

An intense, white-hot shaft of light emanates forth, burning and blinding the foe with the wrath of Chotec himself.

Causes Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Detailed Stats

Battle Entity Stats
Unit Size Very Large
Unit Type Giant
Hit Points 8
Walk Speed 1.60
Run Speed 4.00
Acceleration 3.00
Deceleration 6.00
Charge Speed 6.50
Ch. Dist. to Commence Run 45.00
Ch. Dist. to Adopt Pose 42.00
Ch. Dist. to Pick Target 30.00
Turn Speed 60
Strafe Speed 1.00
Land Unit Stats
Unit Category War Beast
Unit Class Missile Infantry
Move Action Points 2100
Melee Attack 22
Melee Defence 28
Charge Bonus 34
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 65
Bonus Hit Points 7690
Unit Stats
Unit Caste Monster
Unit Weight Heavy
Unit Group Missile Monster
Unit Group Parent Missile Monsters & Beasts
Recruitment Turns 2
Recruitment Cost 1100
Upkeep Cost 275
Unit Size 4
Melee CP 400
Missile CP 600

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 15
Weapon Damage 90
Weapon AP Damage 160
Building Damage 500
Missile Weapon
Projectile Number 1
Effective Range 240
Minimum Range 10
Marksmanship Bonus 30
Projectile Spread
Damage 252
Armor-Piercing Damage 108
Base Reload Time 16
Armour
Armour Value 140
Shield
Missile Block Chance 0