Saurus Spears - Unit | Total War: WARHAMMER II Database Saurus Spears - Unit | Total War: WARHAMMER II Database

Saurus Spears

ID: wh2_main_lzd_inf_saurus_spearmen_0

Unit

Saurus Spears
Spear Infantry
100 750 187
Anti-Large
Charge Defence Against Large Foes
Predatory Senses
Primal Instincts
10,200
Armour 60
Leadership 75
Speed 31
Melee Attack 24
Melee Defence 32
Weapon Strength 42
Charge Bonus 10

About

Unit Description

The charge will fall upon them and be repelled by resolute hands bearing resolute polearms.

Historical Description

When the Lizardmen march to battle, it is the Saurus who make up the hardened core of the fighting forces. This is no surprise, for the Saurus were created solely for the purpose of war and protection. The Old Ones cultivated this race of reptilian warriors, although whether they created them entirely, or raised them up from some primordial life form of the jungles, is not clear. What is assured, however, is their role and function. In the prehistory of the world, a time before the coming of Elves or Dwarfs, it was the Saurus who pacified the lands, fighting great battles and exterminating entire species in accordance with the Old Ones' plans. Although unable to master more complicated devices, Saurus use simple weapons to devastating effect - wielding obsidian-tipped spears and heavy clubs spiked with jagged stones. Using their great strength, Saurus can leave the roads and hack through the dense jungles of Lustria using brute force alone.

Abilities

Primal Instincts

When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Attributes

Charge Defence vs. Large

When bracing, this unit negates the charge bonus of any large attacker.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Anti-Large

Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Charge Defence Against Large Foes

When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.

Predatory Senses

These units are natural hunters that can sense prey hiding nearby.

Primal Instincts

When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.10
Acceleration 2.00
Deceleration 4.00
Charge Speed 3.80
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 24
Melee Defence 32
Charge Bonus 10
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 160
Spot Scrub Distance 160
Rank Depth 7
Morale 75
Bonus Hit Points 94
Unit Stats
Unit Caste Melee Infantry
Unit Weight Heavy
Unit Group Spear Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 750
Upkeep Cost 187
Unit Size 100
Melee CP 750
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Spear
Bonus vs Cavalry
Bonus vs Large 15
Bonus vs Infantry
Weapon Damage 30
Weapon AP Damage 12
Building Damage 10
Armour
Armour Value 60
Shield
Missile Block Chance 0