Saurus Scar-Veteran

ID: wh2_main_lzd_cha_saurus_scar_veteran_2

Unit

Saurus Scar-Veteran
Melee Specialist
1 1900 475
Armoured
Armour-Piercing
Causes Terror
Predatory Senses
7,544
Armour 95
Leadership 75
Speed 33
Melee Attack 41
Melee Defence 40
Weapon Strength 465
Charge Bonus 50

About

Unit Description

Armed with spears and carrying bronze shields, these veteran warriors are the best warriors the Al Saurim have to offer.

Historical Description

Saurus Scar-Veterans, also known simply as Saurus Leaders, are the most powerful of their savage kind. More than simply eight feet of savage reptilian muscle, Scar-Veterans are perfectly designed killing machines, their martial prowess further enhanced by battle experience. To their foes, be they ancient nemesis or simply those who trespass upon the sovereign territory of their masters, the Saurus leaders are nothing less than the vengeance of the Old Ones made manifest. All Saurus Warriors are spawned with the knowledge of how to fight, and the longer each lives, the more battles he survives. The longer he survives, the more he understands the needs not just of a lone warrior, but also of an entire army. While a Scar-Veteran cannot explain the meaning of a refused flank, he will know how to launch such a manoeuvre. A Saurus Scar-Veteran could not express why he chose a defence in depth to defeat a foe, yet he will inexorably recognise when such situations are called for and react accordingly. With only a low, grumbling growl and a final bellow, a Scar-Veteran can set an entire Lizardmen battleline in order. Once combat begins, Scar-Veterans hurl themselves into the fray with merciless efficiency. Each stroke, bite or thrust dispatches a foe, often with the enemy literally torn limb from limb by the ferocity of the attack.

Abilities

Cold-Blooded

While Lizardmen may be slow to react due to their cold-blooded nature, this also makes them stoic in battle.

Deadly Onslaught

Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.

Foe-Seeker

There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Frenzy

Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Predatory Senses

These units are natural hunters that can sense prey hiding nearby.

Causes Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Detailed Stats

Battle Entity Stats
Unit Size Large
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 90
Strafe Speed 1.00
Land Unit Stats
Unit Category War Beast
Unit Class Command
Move Action Points 2100
Melee Attack 41
Melee Defence 40
Charge Bonus 50
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 160
Spot Scrub Distance 160
Rank Depth 1
Morale 75
Bonus Hit Points 7536
Unit Stats
Unit Caste Hero
Unit Weight Medium
Unit Group Melee Specialist
Unit Group Parent Heroes
Recruitment Turns 1
Recruitment Cost 1900
Upkeep Cost 475
Unit Size 1
Melee CP 1900
Missile CP

Equipment

Melee Weapon
Weapon Size Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large 35
Bonus vs Infantry
Weapon Damage 115
Weapon AP Damage 350
Building Damage 500
Armour
Armour Value 95
Shield
Missile Block Chance 0