Terradon Riders

ID: wh2_main_lzd_cav_terradon_riders_0


Terradon Riders
Flying Missile Cavalry
10 600 150
Vanguard Deployment
Poison Attacks
Fire Whilst Moving
Death from Above
Armour 15
Leadership 55
Speed 48
Melee Attack 26
Melee Defence 22
Weapon Strength 65
Charge Bonus 16
Ammunition 26
Range 90
Missile Strength 50


Unit Description

These Lizardmen riders swoop down upon the enemy lines to harass them from above.

Historical Description

Terradons are large flying reptiles that have haunted the skies above Lustria since time immemorial. They are dangerous predators with sharp talons and pointed beaks that are filled with needle-like teeth. Many creatures fear to see the ominous shadow of their wide wingspan or to hear the shrill and piercing cries of their hunting packs. Skinks have mastered the art of riding Terradons by capturing their hatchlings at a young enough age that the beasts bond with their future riders - no easy matter considering the height and precariousness of Terradon lairs. There is a great demand for Terradon Riders as messengers and scouts, and they are exceptionally useful in battle. There, they streak ahead of the main Lizardmen force, the Skinks clinging to the flying reptiles' backs, launching poison-tipped javelins or slinging deadly fireleech bolas. Veteran riders, known as Sky Leaders, know to harass larger units, whittling them down to size before flying into combat to finish them off.


Drop Rocks

Crude though it may be, swiftly swooping in low to pepper the foe with rocks remains a most effective tactic.


Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Guerilla Deployment

Fire Whilst Moving

This unit can fire while on the move.

Strengths & Weaknesses

Death from Above

While airborne, this unit can use a special attack to damage enemies below.

Fire Whilst Moving

This unit can fire while on the move.

Poison Attacks

The poisonous attacks of this unit weaken the target's speed and damage.

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.70
Run Speed 4.80
Acceleration 5.00
Deceleration 5.50
Charge Speed 5.20
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 260
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Missile Cavalry
Move Action Points 2100
Melee Attack 26
Melee Defence 22
Charge Bonus 16
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 2
Morale 55
Bonus Hit Points 356
Unit Stats
Unit Caste Monster
Unit Weight Heavy
Unit Group Flying Missile Cavalry
Unit Group Parent Missile Monsters & Beasts
Recruitment Turns 1
Recruitment Cost 600
Upkeep Cost 150
Unit Size 10
Melee CP 96
Missile CP 384


Melee Weapon
Weapon Size Small
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 52
Weapon AP Damage 13
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 90
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 27
Armor-Piercing Damage 13
Base Reload Time 6
Armour Value 15
Missile Block Chance 0