About
Unit Description
These Lizardmen riders swoop down upon the enemy lines to harass them from above.
Historical Description
Terradons are large flying reptiles that have haunted the skies above Lustria since time immemorial. They are dangerous predators with sharp talons and pointed beaks that are filled with needle-like teeth. Many creatures fear to see the ominous shadow of their wide wingspan or to hear the shrill and piercing cries of their hunting packs. Skinks have mastered the art of riding Terradons by capturing their hatchlings at a young enough age that the beasts bond with their future riders - no easy matter considering the height and precariousness of Terradon lairs. There is a great demand for Terradon Riders as messengers and scouts, and they are exceptionally useful in battle. There, they streak ahead of the main Lizardmen force, the Skinks clinging to the flying reptiles' backs, launching poison-tipped javelins or slinging deadly fireleech bolas. Veteran riders, known as Sky Leaders, know to harass larger units, whittling them down to size before flying into combat to finish them off.
Abilities
Drop Rocks
Crude though it may be, swiftly swooping in low to pepper the foe with rocks remains a most effective tactic.
Strengths & Weaknesses
Death from Above
While airborne, this unit can use a special attack to damage enemies below.
Fire Whilst Moving
This unit can fire while on the move.
Poison Attacks
The
poisonous attacks of this unit weaken the target's speed and damage.
Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.70 |
Run Speed |
4.80 |
Acceleration |
5.00 |
Deceleration |
5.50 |
Charge Speed |
5.20 |
Ch. Dist. to Commence Run |
30.00 |
Ch. Dist. to Adopt Pose |
25.00 |
Ch. Dist. to Pick Target |
25.00 |
Turn Speed |
260 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Cavalry |
Unit Class |
Missile Cavalry |
Move Action Points |
2100 |
Melee Attack |
26 |
Melee Defence |
22 |
Charge Bonus |
16 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
2 |
Morale |
55 |
Bonus Hit Points |
356 |
Unit Stats |
Unit Caste |
Monster |
Unit Weight |
Heavy |
Unit Group |
Flying Missile Cavalry |
Unit Group Parent |
Missile Monsters & Beasts |
Recruitment Turns |
1 |
Recruitment Cost |
600 |
Upkeep Cost |
150 |
Unit Size |
10 |
Melee CP |
96 |
Missile CP |
384 |
Equipment
Melee Weapon |
Weapon Size |
Small |
Weapon Type |
Axe |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
52 |
Weapon AP Damage |
13 |
Building Damage |
10 |
Missile Weapon |
Projectile Number |
1 |
Effective Range |
90 |
Minimum Range |
|
Marksmanship Bonus |
10 |
Projectile Spread |
|
Damage |
27 |
Armor-Piercing Damage |
13 |
Base Reload Time |
6 |
Shield |
Missile Block Chance |
0 |