|Attuned to Magic|
The touch of an aged Phoenix is enough to freeze a warrior to death.
As a Flamespyre Phoenix ages, its body cools, and even begins to sap heat from its surroundings. Finally the plumage that once blazed with fire grows heavy with frost and ice. Once this occurs, the Phoenix must leave the Flamespyres, for the chill that surrounds it causes agony in its brightly burning kin. Most such Frostheart Phoenixes dwell in lonely exile on crags about the Eataine Coast until their bodies finally freeze solid, to leave curious frozen statues along the crags and cliff tops. The ice that sheathes its form is as hard as glass, and its enemies find their own strength and resolve eaten away by its chilly presence. Knowing they can no longer resurrect themselves in magical fire, the Frostheart Phoenixes fight even harder in the defence of their homeland, determined to end their existence striking a final blow against the enemies of Ulthuan.
Some creatures, such as the Phoenix, are infused with magic and use the arcane Winds to fly upon and immerse themselves in.
The Frostheart is surrounded by icy shards and biting winds with every great flap of its mighty wings.
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Armoured units can block damage from any source apart from Armour-Piercing damage.
This unit has magical attacks and becomes stronger when the winds of magic are in full gale.
This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
|Battle Entity Stats|
|Ch. Dist. to Commence Run||30.00|
|Ch. Dist. to Adopt Pose||30.00|
|Ch. Dist. to Pick Target||30.00|
|Land Unit Stats|
|Unit Category||Melee Infantry|
|Unit Class||Melee Infantry|
|Move Action Points||2100|
|Visibility Range||40 - 1500|
|Spot Tree Distance||60|
|Spot Scrub Distance||60|
|Bonus Hit Points||6590|
|Unit Group||Monstrous Beast|
|Unit Group Parent||Monsters & Beasts|
|Bonus vs Cavalry|
|Bonus vs Large|
|Bonus vs Infantry|
|Weapon AP Damage||280|
|Missile Block Chance||0|