Swordmasters of Hoeth

ID: wh2_main_hef_inf_swordmasters_of_hoeth_0


Swordmasters of Hoeth
Greatsword Infantry
100 1250 312
Deflect Shots
Armour 90
Leadership 80
Speed 33
Melee Attack 46
Melee Defence 36
Weapon Strength 36
Charge Bonus 20


Unit Description

Hoeth-forged steel cries out as its wielders lunge into battle, cutting down foe after foe with their greatswords.

Historical Description

Swordmasters are exemplars of the martial arts. Each has studied warfare and personal combat for decades, or even centuries. It is even said that the highest masters of the order can slay a foe with but a touch, or kill with a single precisely-pitched whistle. When Ulthuan marches to war, none go more eagerly than the Swordmasters of Hoeth, for only in war can they truly unleash the full extent of their deadly art. As they advance, their blades blur and weave, knocking aside arrows in mid-flight and leaving trails of bloody spray wherever Hoeth-forged steel tastes flesh. The Swordmasters' greatswords are forged beneath the Tower of Hoeth, by smiths whose secrets are the envy of even the priests of Vaul. Each elegant blade is as long as an Elf is tall, yet is balanced so perfectly that, to a warrior skilled in its usage, it seems as light as a feather. So keen is the greatsword's edge, and so enduring are the enchantments woven into its blade, that its sharpness is never dulled, no matter how many helms or skulls are cloven by its strikes.


Martial Prowess

High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.


Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses


Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.


The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.


Armoured units can block damage from any source apart from Armour-Piercing damage.

Deflect Shots

The art of deflecting arrows with a greatsword is painful to learn; such training is discouraged by Bladelord officers, but no true Swordmaster will let caution best his pride.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.00
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 140
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 46
Melee Defence 36
Charge Bonus 20
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 6
Morale 80
Bonus Hit Points 76
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Greatsword Infantry
Unit Group Parent Infantry
Recruitment Turns 2
Recruitment Cost 1250
Upkeep Cost 312
Unit Size 100
Melee CP 1250
Missile CP


Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 14
Weapon Damage 11
Weapon AP Damage 25
Building Damage 10
Armour Value 90
Missile Block Chance 20